Adobe AIR

(34)
3.7 out of 5 stars

Adobe AIR runtime enables developers to package the same code into native applications and games for Windows and Mac OS desktops and mobile devices

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Showing 35 Adobe AIR reviews
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Adobe AIR review by <span>Dan G.</span>
Dan G.
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As close to native as you can get

What do you like best?

- ability to design and code at the same time using Animate CC IDE

- Combines creative visual UI with a strong, mature and powerful as3 syntax which is very approachable

- AIR SDK is updated every month with new, exciting capabilities addressing the latest versions of Android and iOS operating systems

- Adobe AIR native extensions (ANE) allow you to easily tap into the Android / iOS hardware features with a single codebase (check out Distriqt Air Native Extensions)

- Great solution for any type of deliverable from high end gaming to basic business apps

What do you dislike?

- Adobe’s promotion of AIR

- Association with Flash browser technology (Its not the same thing!)

- comparisons to inferior html wrapped applications

- lack of understanding from developer community

What business problems are you solving with the product? What benefits have you realized?

- Have created multiple cross platform apps for business that use REST web services to connect real time data for employees and channel partners

- Created highly engaging learning applications for the automotive industry for iOS / Android tablets

- Create marketing applications for our sales force

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Adobe AIR review by <span>Marcus S.</span>
Marcus S.
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Adobe AIR - fast cross platform app and game development

What do you like best?

AIR is a really quick way to build apps (especially games - using the Starling Framework in particular) that work across different devices with minimal additional code for the adaption. Once the initial version (say iOS) is built the app can normally be adapted easily for Android in less than a day. Desktop apps for Mac and PC are just as easy to produce too. You can use different feature requirement ANEs (Air Native Extension) to easily access native feature on mobile devices using (usually) simple APIs. There is a very helpful and friendly community too.

What do you dislike?

The way Adobe took the foot of the gas when the whole 'Flash-gate' happened. It was up to the AIR community (particularly all the team at Starling Framework who really kept the wheels moving) to keep pushing it forward. Now Adobe has relaunched Animate CC there has been much more focus on the software and I think Adobe is now separating AIR as a stand alone product from the perceived Flash association.

Hopefully they will be releasing more ANE's. We currently have to pay other ANE developers to use many of the good ones, (but in fairness the costs are comparatively minimal to buy).

I also would like to see support for Windows Mobile. If they could get this box ticked it would be a no-brainer for clients when they need rapid cross platform development for a game or app.

Recommendations to others considering the product

Getting an app up and running even if its just for prototyping is very quick Cross platforming the app is easily done with minimal code.

What business problems are you solving with the product? What benefits have you realized?

I have used AIR for a number of different purposes including Games (distributed via iTunes, Google Play, Amazon app store and private corporate apps for employee use only), Augmented Reality Apps, Desktop apps (Mac and PC) for uses such as touch screen, games / info centres on corporate stands at trade shows

What Mobile Development Platforms solution do you use?

Thanks for letting us know!
Adobe AIR review by <span>Sanchit G.</span>
Sanchit G.
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Adobe AIR is fun for prototyping games but disappoints when you take it to production

What do you like best?

The fact that it's flash is awesome, the power of vector based graphics, UI toolkit and awesome library of tween options makes the game looking good from the start.

What do you dislike?

Points by Points,

1. The overhead, apps will bundle AIR runtime in the app, adding MBs to your app package.

2. Integration with 3rd party service providers like, Ads & Analytics requires "Native Air Package" which are sparsely available and not supported by Adobe personally.

3. All plugins are not perfect and generic, you might need to download source and modified c++/java/obj-c to your requirement or buy the paid plugins from the company like milkmanplugins.

4. There was considerable lag on start-up of application during runtime loading.

Recommendations to others considering the product

Check all your business requirement are met and available before picking it up for it's jazz

What business problems are you solving with the product? What benefits have you realized?

We were solving for quick prototyping and faster product delivery. Prototypes came quick but delivery suffered due to bug free product.

Adobe AIR review by <span>Kevin G.</span>
Kevin G.
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Create for mobile and desktop in a great development environment

What do you like best?

- the possibility of create high-performance content and optimize content

- the ergonomy of the development environment and the usability of the engine

- the great community

- the ability to call native functionalities using AIR native extensions (ANE)

- the facility of publish and debug for cross-platform

- the solidity of the language

- the frequency of the updates

What do you dislike?

- have more official and free ANE

- find the good ANE is not always easy

- more official API for the different web services

- no windows phone support (for now)

Recommendations to others considering the product

Adobe Air is a top value solution if you don't want to do native app and the quickest way to have quality cross platform mobile application. The development environment is easy to setup and good to use.

What business problems are you solving with the product? What benefits have you realized?

I make a mobile application for children for android and ios, the benefits are :

- to use large spritesheet and animation easily and optimize the size

- to publish and debug for cross-platform in one click (on mac and with flash builder)

- have a large choices of librairies for my needs : starling for the rendering, feathers for UI, dragonbones for animations, nape for physics etc...

Adobe AIR review by <span>Jonathan K.</span>
Jonathan K.
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Cross Platform Development Made Easy

What do you like best?

The ability to take the same code-base and package to Windows, Mac, Android and iOS with minimum fuss is a very strong and valuable feature of Adobe AIR.

With Stage3D and libraries like Starling that enable high performance on all devices.

AS3 is a powerful and mature Object Oriented language that has an incredible number of features. With the addition of many community built libraries, almost anything you can imagine can be built with it.

Development can be done at no cost by using the free IDE FlashDevelop. Though I prefer the paid option of using the Eclipse based FDT.

What do you dislike?

More and more AS3 libraries appear to becoming abandoned so innovation and progress within the technology appears to be slowing.

Unfortunately clients' lack of knowledge of this technology, thinking it is just Flash, hurts its industry reputation.

Recommendations to others considering the product

Great technology for developing apps if you need to be doing cross platform development. Has many features that make development a pleasant experience.

From my experience it is becoming a more niche technology and is not as widely used as I would hope.

What business problems are you solving with the product? What benefits have you realized?

Touchscreen apps, iOS apps, Android apps all from the same IDE (FDT is my choice). Massive advantage being when an app is developer for one platform and client asks for another it is not a complete rebuild.

Adobe AIR review by <span>Yadu R.</span>
Yadu R.
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Easy to prototype, build, test and deploy across multiple platforms

What do you like best?

I use AIR for game development. I'm happy about hardware acclearation for games, the ability to prototype quickly and easily and to test and deploy on multiple devices. I'm also glad for the amount of open source tech available for it like Flixel, Starling and Feathers.

What do you dislike?

One of the biggest worries that I have about AIR is the uncertainty about its future. With HTML5 support becoming de facto and browsers getting more stable and capable, the need for AIR and the Flash player slowly disappears. It would be interesting to see how AIR will change and that uncertainty is annoying.

Recommendations to others considering the product

If you are making games and you want a quick start, I would highly reccomend flash. If you have any sort of scripting background - like javascript, picking up action script would be a breeze. Tools and libraries like Flixel, Starling and Feathers will be immensly useful. There are a huge number of AIR Native Extensions(or ANEs) that you can use to extend your application's capabilities or to access platform specific functions - like open Game Center or login via facebook etc. If you feel that Flash Builder is a bit expensive as an IDE, you can try out Flash Develop on windows, which is free and open source.

What business problems are you solving with the product? What benefits have you realized?

One of the biggest benefits I've had with AIR is the quick turn around times. The ability to prototype new ideas; to actually sit with clients and at times even work in tandem is really useful. The amount of IDEs available like Flash Builder(Win/Mac) and Flash Develop(Windows) and easy cross platform deployment and testing make a developers life easy as well.

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