FBX

(10)
4.5 out of 5 stars

FBX is an asset exchange technology that facilitates 3D data transfer between software applications enabling game developers to integrate FBX support in their applications for fidelity data import.

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FBX review by <span>Abdul A.</span>
Abdul A.
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The "Universal" 3D Format

What do you like best?

FBX has become the "universal" 3D format between most 3D software. It's the easiest and fastest way to export your scene from and application and import it into another, and include the textures, animation, lighting, and cameras.

What do you dislike?

Sometimes it takes a bit longer to import FBX files and read them, so you need to adjust your import settings. And the materials and textures need some tweaking once imported. It still takes work, but it's still better than other options in my opinion.

Recommendations to others considering the product

Always check your import settings in your primary 3D software. To make sure you're importing what's needed and so-on.

What business problems are you solving with the product? What benefits have you realized?

Whether I'm working with an agency or freelancing, I always find myself using assets from different software, or collaberaing with someone using a different software. So, FBX files became the bridge between that software.

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FBX review by User
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FBX 3D Cross Platform Format

What do you like best?

FBX has generally been most useful working between platforms in a mixed team, smooths out pipeline, takes out a lot of guesswork. Free tools integral to quick feedback, streamlines engine importation, it's an essential industry-wide standard format. Assuming familiarity with the format it's a no-brains approach for data importation.

What do you dislike?

While translation between suites is fairly uniform, static mesh almost always comes through properly, a lot of associations, materials, normals, data may not be quite as intuitive. You need to be mindful of your importation settings or risk wonky normals etc. I would say there needs to be a better cross-platform translation, though being aware of how files import isn't game-breaking, and in light of the complexity and variation between platforms in the first place, this is fairly minimal.

Recommendations to others considering the product

Essential if working with 3d suites and between engines. Free tools make conversion super simple if you find yourself stuck with a weird format. Very accessible.

What business problems are you solving with the product? What benefits have you realized?

Running models through two or three different applications, having a universal format and lightweight tools is really useful for quick critiques, feedback, or fixes, review especially useful when mobile. Having a format that will reliably import is priceless.

What Gaming Tools solution do you use?

Thanks for letting us know!
FBX review by <span>Matthew B.</span>
Matthew B.
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FBX - Autodesk 3D scene exchange format

What do you like best?

This has become the de-facto exchange format between all Autodesk 3D animation software. Originally designed to facilitate import & export to & from Motion Builder, it now has become the backbone between the file exchange that's built into Maya, 3DSMax, Softimage & Motion Builder.

Textures, Materials, model & object attributes, motion paths & animation, scene graphs, cameras and more! FBX will bring it all in and get it all back out.

What do you dislike?

The other reviewer mentioned having to 'bake' things. Well the truth is any unrecognized attribute is still preserved, it just doesn't take effect if not support by the other application. So you have to know your programs very well, to know what the correct workflow is to move between applications. This means you have to have at least an above average awareness of each application you're using. Ie, be a professional!

What business problems are you solving with the product? What benefits have you realized?

The workflow speedups by being able to move entire scenes around is incredible! In fact there are even plugins to support FBX camera and asset movement between compositors (Fusion/Nuke), Adobe software (aescripts FBX2AE), VJ software (Touchdesigner 099) and more! Pretty darn amazing being able to setup your project/scene in 1 application and just open it elsewhere.

FBX review by <span>JD A.</span>
JD A.
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FBX - A solid cross-platform format

What do you like best?

FBX is a file format from Autodesk that allows users to move their geometry from one program to another with minimal effort. It is exportable from Autodesk Maya and 3DS Max, and works with Unreal Engine and Unity out of the box without the need for additional conversion. Autodesk provides multiple ways to use the format, including a free viewing application that is easy and intuitive to use for previewing models.

What do you dislike?

While FBX is able to allow models to travel across different programs, it does come with some significant limitations. Some distortion may occur if geometry is not cleaned effectively. Smoothing will not be uniform if not "baked" into the model, making it a non-editable format. Maps will also have to be reapplied within the application and saved to a new file within that software's ecosystem, taking longer at times than importing the native file directly if it is supported by the engine. Occasionally, certain opacity properties will cause odd effects when viewing a model in a different software than the one originally intended, causing more time to occasionally be needed when transferring from one program to another.

Recommendations to others considering the product

If you are working with artists that have preferred software but need a compromise for the final product, make sure they export in FBX, it will make your life a lot easier.

What business problems are you solving with the product? What benefits have you realized?

The FBX format is great for us, as it allows us to use our models across multiple platforms and programs. Major game engines are designed to accept the format, and is able to be viewed on platforms without any modeling software thanks to the free FBX Review software.

FBX review by G2 Crowd User in Computer Games
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The FBX Viewer is helping me visualize what's in game before it's in game!

What do you like best?

What I like the most about the FBX viewer is the ease of use, the ability to quickly view my animation data and review it at a very high frame rate. I work in maya on a daily basis, but unfortunately, the rigs I'm using can't play in real time, nor can they play sub-frames. With the FBX viewer, I can review this data quickly.

What do you dislike?

The only thing I dislike about the FBX viewer are the viewport navigation controls, i would prefer to be able to set them to what I'm comfortable with (maya). Also, frame by frame scrubbing would be great (with the keyboard)

Recommendations to others considering the product

I fully recommend the fbx viewer if you would like to quickly view your fbx files!

What business problems are you solving with the product? What benefits have you realized?

I've been able to view my animations more quickly, predict problems that I might see in the editor, before they occur.

FBX review by <span>Vanessa S.</span>
Vanessa S.
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Easier for porting models across multiple programs

What do you like best?

As most programs are now able to read FBX formats, this helps to get your models into the programs you need to work on seamlessly and without headache.

What do you dislike?

You could come across some distortion in models, but is more related to which program you are transferring between than the format itself.

What business problems are you solving with the product? What benefits have you realized?

FBX is great and an easy solution when trying to swap programs. This is even more beneficial in a collaborative space and each team member can work in the program they are most familiar with.

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