Fuse

(11)
3.7 out of 5 stars

The new 3D modeling app lets you quickly create unique human characters for your Adobe Photoshop CC images, designs, prototypes and more.

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Fuse review by <span>Dewey B.</span>
Dewey B.
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Easiest 3D Character Builder

What do you like best?

Fuse is exactly what I was looking for - an easy to use 3D character creator that runs well and has a multitude of use cases. It is also tightly integrated into Photoshop, allowing you to build a character, choose a pose/animation and insert them directly into your photo. Neat!

What do you dislike?

Unfortunately, Photoshop is the only software in the Suite (so far) that is integrated directly with Fuse. There is no easy way to get your characters into Premiere or After Effects, and the process of utilizing the mocap animations (through the Mixamo website) is a confusing, seemingly unnecessary mess. Fuse is a recent acquisition for Adobe, so hopefully they take the right steps toward improving this product's workflow.

What business problems are you solving with the product? What benefits have you realized?

I am currently working on a mini-series that utilizes 3D characters and animations created in Fuse. It is the easiest software for model creation and animation rigging, and having it included with the Adobe Suite makes it a great tool - even if it clearly has a long way to go.

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Fuse review by <span>Sinan H.</span>
Sinan H.
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Fast, but unnecessary

What do you like best?

I do like that interface is fast, easy to use and feels like something you would use in games with character customization. And that sadly makes it insufficient in a way. Fuse is also small and very portable which is good for me because I work on multiple computers. But at the end its just not enough.

What do you dislike?

It produces assets that look really similar to each other. Which is terrible if you are looking to make games with quality. It also creates assets that look way too cartoony. It might not be suitable for the type of the art style you are going for. Fuse is not good enough yet. I really suggest for you to learn modelling instead. Yes, 3d modelling might take some time to learn but It will help you more in the long run. This application doesn't get frequent updates too. It seems like Adobe has abandoned it. You will probably not get more support from Adobe.

Recommendations to others considering the product

I would recommend you to learn 3D modelling instead. Fuse is not useful -yet-. And looking at the update history, it looks abandoned. Unless you are looking for models for quick renders, mockups etc. do not consider Fuse.

What business problems are you solving with the product? What benefits have you realized?

Sadly I haven't solved much problems with Fuse. It has its pros but it has more cons than pros. I have decided not to use it at the end. It feels like a novelty product. And the lack of support is what turned me away from it.

What 3D Modeling solution do you use?

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Fuse review by <span>Glen F.</span>
Glen F.
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Great tool for quick character creation for indie game developers.

What do you like best?

I like the ease of use and it's simple clean design, it has a lot of customization features for creating a wide range of characters including zombies and undead.

It can export the final characters into OBJ format for developers to rig and customize in their preferred applications, or it can send the character to the (free as of now) animate service where the characters are auto rigged to perfection in just a few seconds.

I also love that the auto-rig feature also includes full facial controls to create a lot of facial expressions in the animations.

In the export feature, fuse trims all hidden polygons from the model, making it quite clean and uses less resources if you use them in games.

And since Adobe acquired Mixamo it became free to use with royalty free characters.

What do you dislike?

Even though it has a huge range of customization and features, it has a relatively small amount of premade clothing and hair models limiting a bit the possibilities of creating a wider diverse range of characters.

In the initial body creation step, the body frame is somewhat odd and kind of squashed, so it's a bit tricky to get the proper proportions, and the customization controls are limited in a way you can't create certain body types.

Recommendations to others considering the product

If you are a small team or an individual who wants to develop games, Fuse is a great tool to use for the creation of characters ready to use ingame so I highly recommend using this tool when time and budget is limited.

What business problems are you solving with the product? What benefits have you realized?

I'm working on an adventure game and Fuse has helped hugely on shortening developing time by having a diverse amount of characters ready in no time. It's especially beneficial when you are working individually or in very short groups.

Fuse review by <span>Eric M.</span>
Eric M.
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Lack of clear direction might mean the party is over before it starts

What do you like best?

Adobe Fuse (Preview) is a result of the software giants purchase of Mixamo a few years ago. The powerful humanoid character generation tool has been around for a long time and literally ushered in the SaaS (Software as a service) platform as far as humanoid character generation goes. Adobe's acquisition of the tool hasn't changed much (in fact it's still considered a preview by them, hinting changes are coming). Despite facing huge competition from copycats and newer platforms such as iClone's Character Creator, Poser/Daz3D and Autodesk's very Fuse-like Character Generator.

Fuse's workflow is extremely user intuitive and takes the form of a wizard based approach which, to a novice 3D artist is more than enough to get a usable biped and equip it with clothing, skin, rig and apply motion captured moves from a decent library of bvh based MoCap footage from Mixamo's online library. This allows an artist to quickly create hundreds of unique characters. Currently, Adobe seems to be angling Fuse more toward photography visualization and human model replacement (using a posed Fuse character in place of a real human model in ads) by adding Photoshop object import through the venerable, but dated OBJ format. This makes getting Fuse characters into Photoshop pretty easy and gives a Photographer or Digital Artist access to a posable digital mannequin.

The Wizard, while easy to use, also allows the creation models that can be dressed with clothes, even clothing created outside the software. This makes Fuse, along with it's natural low poly model count, a great tool for beginner game quality character creation (Mixamo's original intent for the software) and this is where the tool shine in fact, The ability to create a huge amount of characters, quickly and with easy. Character parameters (Hero, fit, out of shape, Male, Female, Zombie, Monster, Normal, etc.) can be assembled thru the wizard and tweaked (cheeks fattened, arms skinnied, etc.) then clothes applied thru the included clothing library and finally the model can be uploaded to Mizamo's site for rigging and optional motion capture to be added.

Finally, the fact that the software is included in Creative Cloud and at $50 per month, you get access to unlimited digital models, is reason enough to get Fuse.

What do you dislike?

As a CG Generalist and admitted power user when it comes to CG software, any dislike of Fuse comes from it's lack of focus and Adobe's non-attempt to keep the software on par with it's competition. Many of the aforementioned solutions such as IClone and Daz3d have embraced a robust user community and aftermarket clothing, variations of character products and interchangeability with high end tools such as zBrush (Which is critical for high end game/cinematic and film asset creation). Hopefully Adobe will decide that Fuse needs to stay competitive by adding support for industry standards such as the sexy Alembic (This would be great across the Creative Cloud). Add direct support for wonderful clothing generators such as Marvelous 3D or CLO and direct import into Adobe partner Cinema 4D (Why this isn't already in the tool I'm not sure). To that end, some hooks into Adobe's other Preview designated tool, Character Animator would make sense also.

In the Game arena, Fuse needs to follow suite with industry norms and work to provide today's game-ready characters (which are far more demanding than even those of four years ago), meaning textures and detailed normal maps, Unity or Unreal ready characters export tools and better workflows for Maya and Max facial rigs.

Even in the world of still photography/digital model creation, Fuse's inability to generate models at 4K or higher texture resolution, 16/32 bit or HDR quality textures makes it difficult for any serious Photographer to consider it a replacement for using live models (and paying the enormous booking rates) as matching it to Raw camera footage currently would be problematic.

Lastly, tools like Daz and Character Creator have added support for Physically accurate render engines such as iRay and Skin (SSS) that reacts more naturally to High Dynamic Range renders, Fuse should support some solution or ability to preview in a rendering environment that the end user will ultimately use them in.

Fuse is a great tool, definitely ahead of its time when it came out, but given that even high end tools such as Maya have debuted one step bind and rig character solutions, Fuse needs to stay ahead of the competition.

Recommendations to others considering the product

If you are a beginner 3D Animator/Digital Photographer/Artist, Digital Crowd Artist or someone who hates modeling, Fuse is a tested tool that quickly and easily generates low-Poly (2K max) humanoids. If you are looking to do commercial games, high end visual effects or high end digital still work, tools like Character Creator, Character Generator, Daz and zBrush allow greater flexibility and power (But expect to pay much more for that power).

What business problems are you solving with the product? What benefits have you realized?

We use Fuse to create low poly background game characters and to populate our motion capture crowd generation suites like Miarmy. It gives us a perfect solution for creating far away crowd shots, using hundreds of different characters in a short amount of time. The online mocap allows us to apply a motion to the character and see it in action without using tools such as Motionbuilder.

Fuse review by <span>Syed Muzakkir F.</span>
Syed Muzakkir F.
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A wonderful world

What do you like best?

The best part about Fuse is it's easy User Interface and it's wonderful options to edit characters. It provides a variety of wonderful character faces, body and most importantly the clothes. Also, the texture resolution and detailing is quite helpful too.

What do you dislike?

It's application size. It's a great disturbance to update the application every once in while due to it's large size. Also, the viewport navigation might be disturbing at the beginning due to having a different option to scroll or pan. Another part what I dislike about fuse is the blending of the skin textures as in some textures might be different in the same body in different parts.

Recommendations to others considering the product

A great software which has taken Character modeling a big step ahead. I love working with it and I would prefer people full support in case of using Fuse. Fuse has made my workflow and work easier in a very big way. It is one of most recommended and most used software for me.

What business problems are you solving with the product? What benefits have you realized?

With Fuse, My business problems have solved in a great way. Modeling characters and clothes have got easier for me due to having wonderful templates inside Fuse. It's a wonderful time saver. I can create characters and edit them really easily and fast due to having wonderful templates and almost 70% of the work ready in the application itself. It's exporting format (OBJ) is marvelous too and compatible to almost all the 3D software and universally used.

Fuse review by <span>Stefan G.</span>
Stefan G.
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Great tool for mockups and set building. a Must for any art director

What do you like best?

this is one of my new favourite tools from adobe. With ease, you can get a perfect idea/visual of a model that you want to include in a layout or design. The graphics are really good and the 3d renders are almost lifelike.

What do you dislike?

Can get out of control very easily with all the controls. The interface lacks a but user friendliness and there's the occasional 3D render glitch. It has the tendency to slow down my Mac significantly

Recommendations to others considering the product

make sure you save often and separate versions as you can get carried away. It integrates very well with photoshop but you do need a high capacity Mac or PC to use full potential.

What business problems are you solving with the product? What benefits have you realized?

When planning layouts it can be difficult to get the precise photo that you are looking for. With the help of Fuse you can plan your layout / poses and model choices beforehand and hand it off to the photographer to ensure the correct shots are taken

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