What do you like best?
- I can easily drag & drop files to import to the scene, without having to open a dialog box.
- It supports a wide range of diferent filetypes for importing.
- Intuitive and simple ways to assigning, replicating and linking materials.
- Materials are classified into different types with different controls. It is very easy to grasp how they work and when to use what.
- Setting up a scene is very quick and easy. You just need an HDRI, a background image and of course your subject.
- You can just render an image right away with standard settings and it will look wonderful.
- You can tinker with a few parameters and get a very quick render or very detailed highly photo-realistic images.
- It gets shorter to get renders compared to earlier versions. I have been using the same PC for a long time but my render times got somehow shorter.
- You can choose how many CPU cores to use. Very useful when you have to run multiple programs simultaneously.
- You can easily prepare simple animations.
- Material and rendering quality is great. I had several coworkers and clients mistaking render images for photos.
- You can have a variety of channels for post-production. I save a lot of times on my stills using extra channels.
What do you dislike?
- Framing, sizing and resizing the software window and rendering area might get hectic at times. You might easily lose your original aspect ratio and image size unless you lock it before moving on to variations of your subject.
- It still struggles with interior rendering. Still needs developing.
- Clown Pass is very useful but it should let users choose which color to use for different objects.
- Sometimes you import the same file but with updated geometry, and suddenly scale of the scene messes up.
- You should carefully plan layers and object groups before importing. You can still ungroup and regroup certain objects, but it still needs developing.
- Sometimes metallic paint presents a flake pattern that can get annoying in close-ups of hi-res images. But not always.
- Interface and mechanics of adding, deleting, naming/renaming and locking cameras need to be developed.
- If you want complex movements for camera or objects, you need to work around your way, because animation module is clearly intended for very simple animations.
Recommendations to others considering the product
Keyshot is very easy and it offers very good quality. Realtime ability is very useful to determine if you are moving in the right direction, without having to spend too much time on rendering a still image. If you intend to use it for product rendering, just get it. Bear that in mind that it has a CPU based engine; GPU-CPU hybrid or sole GPU rendering is not available.
What business problems are you solving with the product? What benefits have you realized?
I prepare photorealistic moving and still images of new product and architectural designs. Sometimes I use its live view to show and review a project with my clients or coworkers without having to render scenes. Although it got more complicated controls and settings as it evolved over the years, it is very easy to learn and use compared to other rendering engines. This helps a lot while working with new coworkers and interns.