What do you like best?
- Sketch + Photoshop integration.
- Ability to see your prototypes quickly on Mobile / Watch. WatchOS integration is FANTASTIC.
- GDrive + Dropbox sync.
- Super easy to use. Have convinced many of my coder & product friends to use Marvel as well. They totally agreed.
- Animations (they seem very smooth & native while running the prototype in iPhone)
- UI of web application is very cool too.
What do you dislike?
- The clunkly mobile sync mechanism (on iOS) The application downloads the entire Marvel project everytime the application is opened. Leads to some problems when have to show the project to someone at a non-internet connected location (a big problem in India, where I live) No option to download the marvel project (have to use the flight mode setting for Marvel to not refresh)
- Inability to use the native sensors (Gyroscope, Camera, Microphone etc) There have been many different and interesting features I've wanted to put in my application designs but could not do so using Marvel (had to switch to RelativeWave Form for that)
- Native Mac application would be super useful. When I do not have internet access, and can quickly run the prototypes in my mobile device by connecting my laptop to my phone using bluetooth / USB cable.
- Better work flows. If I 'entered' into Screen 2 using Screen 1, it would be cool if Marvel could remember where I entered from (i.e. Screen 1) so that I can use the back button to go back to Screen 1. Currently I use multiple versions of Screen 2 for the same (each being accessed by only one screen so that I can 'back' into it)
Recommendations to others considering the product
The things I love about Marvel (and you will, too):
- Great integration with Apple Devices (WatchOS and iOS)
- Wonderful GDrive & Dropbox integration.
- Sketch and Photoshop integration for quick design and prototyping.
- One of the best tools for designers to quickly explain Mobile application design & functionality to PMs, clients, coders, sales people, recruiters, etc.
- Not a single line of code you'll have to write. Drag drop, click, tap functionality.
- Relatively inexpensive.
What business problems are you solving with the product? What benefits have you realized?
Since I'm a student, there have been only a few occasions I've used Marvel:
- During my recruitment season. I did many of my design assignments on Marvel. The recruiter perfectly understood the concept. Easier to explain it on a live mobile device.
- During my internship at WIkimedia Foundation, I saw many designers use Marvel. Used it a couple of times too.
- During remote internships. Easier to send the marvel prototype to other person (1000s of miles away) and explain the product over Skype, than, using the screenshare feature of Skype.
- During my classroom assignments. The professors were so impressed with students submitting Marvel prototypes, that they made prototyping mandatory in later assignments. And used them to explain a few things in class too! :)