MotionBuilder

(11)
3.8 out of 5 stars

3D design, engineering, and entertainment software and services.

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MotionBuilder Reviews

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MotionBuilder review by Christopher K.
Christopher K.
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"Easy to Integrate in Your Highend Animation Workflow"

What do you like best?

As a long time 3DS Max/Maya user, I love how easy it is to integrate Motionbuilder into our pipeline. Motionbuilder has a single step workflow for importing/exporting assets (via FBX) from one Autodesk program to the next which is smooth and fluid. The ability to work seamlessly from one program to another is vital for meeting deadlines and keeping clients happy. In the cases where motion capture is needed, Motionbuilder excels because of its highly flexible Performance Capture ability. This is primarily because Motionbuilder has long been the standard for most motion capture solutions, through a robust sdk and architecture. It allows users to easily calibrate and capture unique facial and body animations and fine-tune the animation to match the artist's vision.

What do you dislike?

Over the years, Motionbuilder has had some of its key features duplicated in other Autodesk software such as Maya. Because of this, certain tasks that once required a tool like Motionbuilder specifically (like re-targeting and quick rigging) are now employed by the other members of the Autodesk family. Motionbuilder would benefit from a larger library of pre-built animations. That would be extremely useful to artists, who currently use closed systems such as iClone. Motionbuilder has seeded the end to end animation solution to Maya on the high-end and to iClone on the lower end (even though the price of iClone is closer to Maya than one would think).

Lastly, the UI needs a complete redesign that improves its ease of use and makes its comparable to 3DS Max and Maya.

Recommendations to others considering the product

Motionbuilder is a great software for dedicated MoCap and editing Character Animators. Works with for those who seek an end-to-end solution though, iClone or others like it might be a better solution.

What business problems are you solving with the product? What benefits have you realized?

Being a Film Producer in Post, having an effective MoCap workflow for my team members allows us to be able to animate and export high quality animation clips easily. Which in turn, shaves time off our turnaround and allows us to meet tight deadlines. Our pipeline, which includes an older Infrared Camera Tracking system, a Kinect based solution and a newer trackerless body suit solution which all work well with Motionbuiilder through plugins.

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MotionBuilder review by Eric M.
Eric M.
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"The mature standard for Performance Capture and Animation"

What do you like best?

A user of Motionbuilder since its inception under the Kaydara banner, I've always loved Motionbuilder for its laser focus and incredible real-time engine (That could run highly dense datasets in close to real-time long before GPU or Multi Cores became the order of the day.)

If you are doing high end or serious game Performance Capture, what's not to like about Motionbuilder? The first true non-linear cg animation solution, Motionbuilder has really added any new or significant improvements in 2016, more importantly, it has shared even more of its features with Maya and Max. Enhanced HumanIK tools in both suites have become easy and more robust with new solvers, all built on MB's HumanIK standard.

Today, several good tools are available on the Indie market for Motion Capture. Using a Kinect, software such as IPISoft and IClone can do awesome motion capture and some cases match or exceed what Motionbuilder can do. What's best about Motionbuilder is it's Performance Capture not just motion capture. It allows the artist to combine not only capture facial, body and re-target stock motion clips, it allows them to combine, trim, edits, adjust curves and graphs thus fine-tuning the animation to match the individual characters perceived personality. From Facial capture to tracking of high end Actor capture like Avatar (In fact Motionbuilder was the major pipeline solution for capturing the actors performances and transferring them to the 3D characters).

The Story Editor functions as a Full Pre-Vis/Storyboarding environment inside of the Animation software. If you are a Live Action Narrative Storyteller, this tool allows you to build virtual cameras in the sequence you want, place virtual actors and drop motion clips into the scene. This creates an easy Storyboarding tool for getting approval and sign-off on your scenes.

To that end, Motionbuilder is infinitely customizable via the powerful scripting language Python. This and a very accessible SDK, gives the user a lot of power in creating plugins and ports to it's open environment. Motionbuilder can support control from Industry cameras such as Vicon or OpiTrack or low cost options such as the Kinect. Motionbuilder can even be driven in realtime by MIDI, LTC Timecode or GPI Triggers (This allows real-time performance and driving of CG elements. Think a CG character interacting with a live person in a presentation (via triggers) or performing certain task via a MIDI input.

The killer option that puts Motionbuilder in a class by itself is it's support for Virtual Cameras. This allows the user (Director, Cameraman) to virtually control the camera in 3D space. Using tools such as Optirack's Insight VCS Pro with it's Motionbuilder plugin, an filmmaker can organically operate a real camera rig, while watching the 3D scene in real time. This bring unprecedented realism and creativity to any project.

What do you dislike?

Motionbuilder has seen a substantial upgrade in years. In fact, most of it's core functionality has been duplicated in Maya, so while it is still king for working with FBX and assembling and editing layered animation, task such as re-targeting, quick rigging via HumanIK have long sense been in it's bigger, more famous brethren.

The workflow for dealing with BVH motion capture needs to change. Back when FBX was a fledgling file format that Autodesk needed to promote over the industry standard, making an artist import a skeleton, rig it then re-target to your asset. FBX is king now, BVH motion files should be drag and drop and work in the Story Editor.

In the Story editor, Autodesk should match the Story environment in Maya thus making direct connection of Storyboarded Story content immediately available in Maya.

Lastly, the UI needs an overhaul as it hasn't changed much since it was in the hands of Kaydara. (This won't happen, but I'd like to see it).

Recommendations to others considering the product

If you need to edit or layer fbx or motion captured clips, Motionbuilder is your tool.

What business problems are you solving with the product? What benefits have you realized?

As an instructor in Motion Capture, Motionbuilder allows me to seamlessly work with motion captured clips of BVH and FBX motions. Layering and editing the clips to create new performance clips.

What Animation solution do you use?

Thanks for letting us know!
MotionBuilder review by David C.
David C.
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"Un software impresionante, pero que requiere grandes conocimientos para ser de utilidad"

What do you like best?

Compatibilidad del software con el dispositivo Microsoft Kinect a través de un plug-in.

En manos de expertos se consiguen resultados excepcionales. modelos tan realistas que a veces resulta difícil distrigirlo de imágenes reales.

What do you dislike?

Muy compleja de usar.

Altos requisitos de hardware. E muy posible que los equipos de los que dispongas no puedan correr esta aplicación adecuadamente. Especialmente en lo que se refiere a tarjeta gráfica.

Poca compatibilidad con otros software.

Es muy costoso realizar llevar a buen puerto una proyecto con esta aplicación. Al menos que trabajes en una empresa especializada en el diseño 3D y la animación, te requerirá contratar personal externo.

Recommendations to others considering the product

Asegurarse de disponer del personal y el equipo adecuado antes de embarcarse en un proyecto que utilice esta aplicación

What business problems are you solving with the product? What benefits have you realized?

Lo utilicé puntualmente en un proyecto en el que se pretendías desarollar modelos 3D para que el personal médico pudieras usarlos durante su fomación, la comunicación con el paciente y las labores asistenciales.

MotionBuilder review by <span ue="safe-name" data-safe-name-id="f95785b6-0e2d-44c7-935f-cffd7c046474">Kielse N.</span>
Kielse N.
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"How easy to start, eh?"

What do you like best?

Autodesk can provide a full version for you to start using and see if their software are good for you. If you like, you can buy. The tutorials are great to have a fast start and if you are a game developer is great to use MotionBuilder and just export the FBX with animations to Unity, for example.

What do you dislike?

It is a new software with a different user interface. You need to remember if you need to hold Shift and drag or hold Alt and drag to change the zoom or the angle of view. Unfortunately Unity, the software that I used most frequently, has a different UI controls, so I had a bit of trouble start using MotionBuilder.

Recommendations to others considering the product

Try first and if you like, buy it.

What business problems are you solving with the product? What benefits have you realized?

I use for game development and Animation. You can use your 3D assets, import to MotionBuilder, start creating your Animation Clip and export everything you need in one FBX to use it on Unity. On unity you can create an Animator Controller and simply drag and drop all animations clips you created to have several states.

MotionBuilder review by Vadim M.
Vadim M.
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"Motionbulder the best software"

What do you like best?

Most of all I like in Motion Builder rapid creation control rig, which you can load into Unity or unreal engine. Also in mitoin buedder very convenient system of constraints. Just a few clicks you can assign any object to your character or create a procedural of constraints.

Also in Motion Builder is very easy curves of the panel on which you will be able to quickly fix the noise of your animation, there can be smoothed automatically the noise using one of a plurality of filters provided.

in Motion Builder have the opportunity to preview your animation (rendering).

Using built-in tools, you can make and set a beautiful scene, since there motionbulder light sources, materials, shaders, and more

What do you dislike?

in Motion builder like everything, the only thing that would have added rapidly-customizable facial rig. Also physics poor. ery little information of constraints. I would like more difficult tutorials in this regard. also I would like more examples already configured scenes and characters, that the user could not only theoretically but also practically make out the features of the program and tools

Recommendations to others considering the product

This is a great software for character animation

What business problems are you solving with the product? What benefits have you realized?

Motion Builder is used to create animation game. In a short time you can collect various animations in one scene and switch characters in a single click (creation cutscene with crowds of characters, objects, equipment)

MotionBuilder review by User in Printing
User in Printing
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"Great Software for Mocap Animation "

What do you like best?

Using Motionbuilder, although daunting, comes easily for someone with experience with other Autodesk Applications. When used in combination with other software, it is excellent for interpreting mocap data and applying it to models.

What do you dislike?

As with any complex animation software, Motionbuilder has steep learning curve. I don't know if that is able to be remedied by anything other than industry experience, but having a more robust platform for learning would be a step in the right direction.

What business problems are you solving with the product? What benefits have you realized?

Speed and quality are always the primary factors in a marketing and product based industry. Having tools that help increase speed and with higher quality than not only other software, but even previous iterations of this software are paramount.

MotionBuilder review by Alessio V.
Alessio V.
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"the best animation packages"

What do you like best?

The Full Body IK rigging system and the very easy way to capture motion and retarget it to another character, have a flexible features in motion capture workflows allow you to assign markers directly and an improved IK solver helps create higher-quality animation, plug-in for Kinect that can help capture body movements for use in the software, and its available for Linux.

What do you dislike?

MotionBuilder havent an own skinning process, I prefere have more friendly user interface tools for animation like maya, some time you must use complementary software.

Recommendations to others considering the product

Try first for some day, and only if you like, buy it.

What business problems are you solving with the product? What benefits have you realized?

I could create custom animations for some character so fast and with kinect

MotionBuilder review by User in Computer Software
User in Computer Software
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"looking for mocap? Go for motion builder"

What do you like best?

The curve of learning is very fast. And this technique is very usefull if you got a short time to animate.

What do you dislike?

I would like that motion builder have more friendly user interface tools for animation like maya does. That can save you time making changes in the same software for the animation

Recommendations to others considering the product

You must know about the mocap technique and the complementary software.

What business problems are you solving with the product? What benefits have you realized?

Time is money. Like i said if you are in a project where you are in a crunch time or the time to animate is very short. Doing mocap technique with motion builder can be a good option

MotionBuilder review by Internal Consultant
Internal Consultant
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"MotionBuilder has been detrimental for my creative team when working with our clients."

What do you like best?

The learning curve is FAST and when you're working with new products can be so important to productivity!

What do you dislike?

The controls are slightly different than past software.

Recommendations to others considering the product

Take advantage of their learning tools

What business problems are you solving with the product? What benefits have you realized?

It really does boost productivity which is vital when you're running a small business team.

MotionBuilder review by G2 Crowd User in Computer Games
G2 Crowd User in Computer Games
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"Setting the industry standard for love motion capturing."

What do you like best?

Incredible integration with the rest of the autodesk suite, the real time monitoring of our cameras and trackers helps immensely with getting the right take straight away, instead of wasting time reviewing and dealing with exceedingly long mocap sessions.

What do you dislike?

Limitation to bipedal movements. Would love to be able to capture animals without extra steps.

Recommendations to others considering the product

Know the limitations of the software before going in. If you're capturing anything other than humans then you'll need to do some custom magic to make it all work, otherwise it's a great and robust piece of kit for your animation workflow.

What business problems are you solving with the product? What benefits have you realized?

Quick workflows for animation in videogames; allows us to preview our blocking and scenes immediately after acting them out.

MotionBuilder review by Bruno Z.
Bruno Z.
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"Great software for every kind of shot in Motion Capture"

What do you like best?

The interface is awesome! I´am professional animator so I used to use all kind of software for animation. In MotionBuilder is one of the best. It´s simple and friendly to the user.

What do you dislike?

I really do not have anything I dislike. May be only the exportation files. But think in the new versions they already cover that.

Recommendations to others considering the product

I think is the best motion capture software in the industry

What business problems are you solving with the product? What benefits have you realized?

All the kind of problem I use to have in the blocking process of animation.

Kate from G2 Crowd

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