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OctaneRender uses the graphics card in your computer to render photo-realistic images super fast.

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OctaneRender review by Kyle H.
Kyle H.
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"Octane Render used for Building Environments"

What do you like best?

The speed of Octane Renders is very fast for visualizing the final look without having to spend minutes or hours to preview a shot. Of course this varies off complexity and Sample Size, among other settings, however you can get good results much faster than traditional methods. Being able to group nodes to organize a scene is beneficial when handing a project off to another artist for collaboration.

What do you dislike?

Often the settings of a render Node can be changed unintentionally when moving around the scene. Being able to see the pivot and adjust it for imported geometry meshes would be nice to know especially when importing a group of models as one mesh. Having manipulator controls for objects would be better than manually applying values in the Placement and 3D Transform nodes as the current solution. Not sure if it's in the camera settings but a way to visualize areas of importance for lighting to know where the light interacts at. Would also like additional features for generating 3D previews within the software itself, similar to playblasts or quick preview videos rather than rendering out PNG sequences.

Recommendations to others considering the product

Have everything in place in the 3D Content software of our choice before exporting to Octane. Also make sure the folder structure and file names make sense so that you don't have to go back in forth between different software packages. Soon Octane might become a new software standard with its support for multiple content packages. For VR Octane is really leading the charge. Make sure you have the correct graphics card before purchasing.

What business problems are you solving with the product? What benefits have you realized?

We are using Octane Render to actually build Environments that our Characters reside in. Using physics based lighting gives accurate and realistic looking results. Node based setups allow a clear visual representation of how our lighting is setup in relation to the camera and geometry. Currently we use Octane Render's stereoscopic Camera to set up our scenes for Holographic uses and potentially VR.

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OctaneRender review by Chad M.
Chad M.
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"Extremely fast and easy to use"

What do you like best?

What I like the best about it is that they have different versions for different software you might use. For instance, 3DS, C4D, or even something like Daz Studio. The renderer has a lot of options, is very, very fast, and simple to use. I honestly haven't had a program render this quick. It is fantastic.

What do you dislike?

The only issue I have is the light direction. It would seem more intuitive to have lights that orbit a ball and you can drag them around the ball to place your lights. I think Poser used to have something like this. I find it can be difficult to get the light where I want it to be because I'm not always sure where it is when I'm moving it.

Recommendations to others considering the product

Even if you aren't someone that does 3D work professionally, Octane Render is worth your money. I know Daz has a large userbase of casual users and professional character artists. Octane is perfect in all cases - even with major programs such as 3DS, C4D, and so forth. You'll be surprised.

What business problems are you solving with the product? What benefits have you realized?

We use octane to render a lot of product mock-ups and various graphics for ads we do. The greatest benefit of all is how quickly it renders. Even in complex scenes that have a lot of glass and reflections, it still renders like a beast.

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