Sketch

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4.6 out of 5 stars

Sketch gives you the power, flexibility and speed you always wanted in a lightweight and easy-to-use package. Finally you can focus on what you do best: Design.

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Sketch review by <span>Nishant S.</span>
Nishant S.
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"Simply awesome!"

What do you like best?

The ease at which everything is accessible and just works out of the box is something none of the other design apps have. Sketch stands out when it comes to doing design in terms of UI. One more thing that I liked the support for various plugins, because if there was something that Sketch couldn't do, there would always be a plugin available that could do the same. It is a powerhouse when it comes to managing assets since they brought in the symbols support, which makes life so much easier to handle a group of design elements.

What do you dislike?

The limited support for export options and the subscription model they switched to for using the product, because of which I switched to Adobe XD recently. One more thing that stood out as a problem was that the product for me cannot handle when the file size increases and it typically freezes for me.

Recommendations to others considering the product

It is really the defacto in the industry and one of the easiest to work with. I would recommend this to people who prefer the subscription model if this product.

What business problems are you solving with the product? What benefits have you realized?

I typically freelance and have designed various design prototypes for startups and companies alike. The ability to iterate quickly as the demands changes have been really helpful for me while designing those prototypes. The clients tend to make a lot of changes in the design and being able to react to those with a version they like is of huge importance to me.

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Sketch review by <span>Oscar D.</span>
Oscar D.
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"Best app for digital design, specially for mobile apps"

What do you like best?

- Clean and intuitive design

- Very easy to export to all image file vector formats I use daily (pdf, svg)

- A lot of very useful plug-ins (extensions)

- Its bundled with templates for mobile and web designs

- Can be connected to Invision (invisionapp.com) for fast prototyping

- Lightweight and optimized compared to other apps like Adobe Illustrator

- Quick preview on devices (iOS & Android)

What do you dislike?

- Currently only available on Mac

- Missing included features for doing animations for mobile apps (as with Lottie)

- Doesn't have a dark (night) mode

- Too little options for image editing (filters)

Recommendations to others considering the product

In my opinion it's currently the best app for designing mobile apps. There are other new competitors as Invision Studio or Adobe XD trying to recover customers but so far I still found Sketch the most complete and professional solution for this.

What business problems are you solving with the product? What benefits have you realized?

I use it mainly for designing and prototyping mobile apps (iOS and Android)

What Diagramming solution do you use?

Thanks for letting us know!
Sketch review by <span>Fernanda N O.</span>
Fernanda N O.
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"Amazing Software for UI and UX"

What do you like best?

Sketch is a very easy and intuitive software to use and helps users create several interfaces in a few minutes. Users can work on multiple artboards at the same time and have the desktop, tablet and mobile versions of the layout in the same file, which can be very practical if there is a need to change some details on the design of the interfaces.

What do you dislike?

The software gets a lot of updates in short periods of time, which is a bit annoying since you get that same notification a lot of times when you open Sketch. Apart from that, there is nothing bad about the software itself or in need of improvement that I can think about now.

Recommendations to others considering the product

If you are new to UI and UX, Sketch is a very easy software to learn and help you get to a professional level. Sketch has several features, as the mirroring interfaces to a mobile device or the export settings to save SVG icons or transparent PNG images without the necessity of using another software. Also, there are several interface templates for users to create wireframes and design mockups in a fast pace and help users be more accurate and fast at their work.

What business problems are you solving with the product? What benefits have you realized?

It helps create different versions of the interfaces very quickly, so you can test the best design and usability. Also, it can export icons and images in several formats, such as SVG, PNG, and JPEG.

Sketch review by <span>Miguel P.</span>
Miguel P.
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"Excellent design application for MacOS"

What do you like best?

It is the design tool that many were waiting for. It is really easy to use and efficient.

If you are a good designer you will make great use of this tool.

It is custom made to be the best design tool for making mobile and web applications. I have seen some people use it to create awesome vector art.

There are a lot of available plugins to extend its functionality.

What do you dislike?

There are some features that would make web design easier, and the team is adding them, but the speed of their additions is not good enough. Still, they are working very hard and adding changes almost every month.

The lack of velocity on fixing and adding new features is compensated by the awesome community that builds great plugins.

Recommendations to others considering the product

You can not go wrong if you choose this software.

What business problems are you solving with the product? What benefits have you realized?

Designers love this tool, they communicate and make awesome work with it. The developers also like it because it allows them to export the things they need for their development (SVG, jpegs, pngs, etc).

Sketch review by <span>Caleb H.</span>
Caleb H.
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"Design for digital"

What do you like best?

Sketch is design software rethought through the lens of creating digital products, and seems especially relevant to modern frameworks like React. What I mean is that in the same way that you build components once and use them everywhere, Sketch allows you to design that way. You can create components (they call them symbols, similar to Illustrator) and then use them all over the place. When you drop a symbol into a design, you can use overrides to swap out text or nested symbols. The result is that you start thinking about your design in a way that helps inform development.

What do you dislike?

It took me a while to get the hang of how to get the most out of it. For example, how to properly create nested symbols in a way that makes the end component super reusable, or how to name symbols in a way that folds them into sets.

What business problems are you solving with the product? What benefits have you realized?

When I pair Sketch with UXPin, I can easily create and update prototypes and interactive mockups for app development. There's a plugin that pushes directly from Sketch into UXPin, so I can create a prototype and then update it with a button click (not even losing my interactions in UXPin). Brilliant.

Sketch review by <span>Cristina Marie C.</span>
Cristina Marie C.
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"Sketch - an OCD designer's best friend!"

What do you like best?

As someone who likes both design and code, Sketch is the easiest way for me to be pixel perfect without having to actually develop. In using other programs, it's always been "close but not quite" and it had been easier to just half-build already before handing it over to the programmers.

What do you dislike?

I dislike the amount of prompts there are to update. It would be easiest if there was a way to just allow automatic downloads instead. I also feel the preset artboards for device widths aren't as up to date. I also don't like that you can't sync it to the cloud for versioning

Recommendations to others considering the product

It's always worth to try new programs to compare and contrast the same workflows and processes you have so that way you either find new ways to improve or you reaffirm how effective your current product is.

What business problems are you solving with the product? What benefits have you realized?

The problems we're solving is being able to create clean and quick designs that can be used for rapid prototyping. We're also able to have the designers on the team use the same software so that we can easily collaborate and switch between projects when necessary

Sketch review by <span>Eric S.</span>
Eric S.
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"Pretty great."

What do you like best?

So I used to use Photoshop and Illustrator CC exclusively, and even when it came to web design, I primarily liked to stick to these products to get a visual feel and hire a developer to create the actual site for me.

Sketch actually made this process really simple for me- I don't have to worry about making dummy content, its plugins really help you create what you need and lets you expedite the process.

What do you dislike?

One thing I don't really like about the software is that the hotkeys are different from Adobe products. I understand it's not Adobe, but I wished hotkeys were universal.

Recommendations to others considering the product

Just get it, it'll make everything easier in terms of UI design. If you're doing more print work, you don't really need to venture into it as much.

What business problems are you solving with the product? What benefits have you realized?

I'm currently doing all wireframing with Sketch now. I create UI designs exclusively on Sketch and stick with Photoshop and Illustrator for more print related work.

Sketch review by <span>Joseph I.</span>
Joseph I.
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"Great program for a specific use"

What do you like best?

The infinite artboard is the primary reason I use Sketch. There are a lot of programs which will not allow the user to make the artboard the size they want but this is one of Sketch's strongest features.

Premade device sizes is a lifesaver when trying to create a quick mockup of something.

All of the plugins is really a primary reason to use Sketch. While some of the things should already be built into Sketch, the plugins make life a lot easier.

What do you dislike?

Not having HSB when creating a swatch color. This is my go-to way of editing a color but now I have to go into another program and get the hex value of a color and put it into Sketch. Going along with not having HSB, not having a dedicated swatches panel makes using the program and finding a color a lot more difficult.

Recommendations to others considering the product

I would recommend this to another person if they are using this product for very specific things.

What business problems are you solving with the product? What benefits have you realized?

I am trying to create design deliverable using Sketch. Currently, I use this program to create user flows.

Sketch review by <span>Paul W.</span>
Paul W.
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"I Was Debating Re-learning Illustrator or Trying Sketch"

What do you like best?

About a decade ago (I'm old) I used Illustrator to do some basic design work for sales materials and UI mock-ups. Recently I decided to get back to editing icons, UI components, etc. and before I took the Adobe plunge I tried the Sketch free trial. It's amazingly easy to learn. Specifically the pen tool and layers features have been reworked to be more intuitive. Also it's pretty affordable and doesn't have a complex license system like Adobe.

What do you dislike?

I think they are improving their integrations with products like Invision to create clickable prototypes but the lack of a native solution (like Adobe XD) slows down the process of building prototypes. I still use Adobe XD for quick mocks that just need boxes and text with basic interactions. I head to Sketch when I need high fidelity or more complex mocks.

Recommendations to others considering the product

Super easy to demo, worth trying.

What business problems are you solving with the product? What benefits have you realized?

By being easier to learn it allows more collaboration outside of design. For example product and marketing can make edits, capture basic concepts and work independently of design.

Sketch review by <span>Bryan S.</span>
Bryan S.
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"My favorite UI Design Tool"

What do you like best?

I love Sketch because it was designed with designers in mind. The application is perfectly crafted for User Interface design unlike traditional tools such as Photoshop. Nested layers and the ability to create vector graphics make this an ideal tool to do anything from creating initial wireframes to designing a basic logo all the way to designing an entire application. The new library feature makes it great for developing a shareable design system.

What do you dislike?

The only thing I dislike is that it is still in its nascency and has a lot more potential features that could be added. Currently, most of these features are being supplemented by plugins, which is a good solution for now.

Recommendations to others considering the product

If you're new to Sketch check out their amazing docs page https://sketchapp.com/docs/ or look up tutorials online. Sketch also has a great Slack community to get support and help with questions.

What business problems are you solving with the product? What benefits have you realized?

Designing enterprise-grade software user interfaces including flow diagrams, wireframes, mobile & web application interfaces.

Sketch review by <span>Haissar P.</span>
Haissar P.
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"A versatile UI design tool"

What do you like best?

Within a matter of 2 hours I can have custom presets made and being used in a wireframe. Additionally, this isn't like photoshop, you can export any vector based assets as svgs right on the spot, It's helpful to periodically browse the Sketch updates for new features, bug fixes, and plugins. This software is geared toward designing for screens and prototyping, and doesn't overwhelm you with loads of specialized features for other purposes.

What do you dislike?

Each time I begin a project, I have to start my symbol library from scratch, The process of finding and installing plugins for Sketch is pretty convoluted. While symbols is an awesome and necessary feature, it's painfully disorganized, also inability to save color palettes ans style library.

Recommendations to others considering the product

It makes the job easy for the designer and easy for the front end developers, Sketch is an excellent choice for designers who want software that evolves with current practices and standards.

What business problems are you solving with the product? What benefits have you realized?

allows to easily create and communicate web and mobile, It's easy to learn and quick to use. It will save you time and money

Sketch review by <span>Salvador V.</span>
Salvador V.
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"Best iOS Integration for Mock Ups"

What do you like best?

Sketch and the accompanying iOS app is a great tool for laying out the user interface for any app. As you edit on the computer, the iPhone running the app will update the changes that you made live. As opposed to Photoshop, Sketch is intuitive and has become a strong industry standard in app development. The menus look modern making it easy to add figures, shapes or even save different formats. The zoom tool is incredibly useful when trying to get pixel-perfect graphics. At 800%, alignment is a breeze.

What do you dislike?

Sketch like all software requires updates. After a year I believe, you are no longer allowed free updates and in order to do so you have to pay for another year's worth of updates.

Recommendations to others considering the product

Use the included iOS app to design your app. Dramatically better than if you spend the entire time on a desktop trying to design for mobile.

What business problems are you solving with the product? What benefits have you realized?

Sketch is a great place to start when building any app. Xcode may actually build the app but Sketch lays out what the user will actually see. Spending a good amount of time in Sketch before coding will save a lot of time in coding since you know exactly what elements and in what proportions they should display on devices. The templates included are incredibly useful in making app icons and submitting all necessary files to the App Store.

Sketch review by <span>Emily M.</span>
Emily M.
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"Web & Mobile Layouts Made Simple"

What do you like best?

Sketch makes designing web and mobile layouts simple. It's got a great set of tools for creating pixel-perfect designs, turning them into clickable prototypes, and even testing them on your phone with Sketch Preview. I love working in this tool every day.

What do you dislike?

Sketch, like any app, does have a few minor flaws. I don't particularly like how the program handles color profiles, for example. The frequent updates can be a bit annoying, too.

Recommendations to others considering the product

I really think Sketch is heading in the right direction. It seems to get better with every single iteration. If you need a tool for creating layout designs, this is the right choice!

What business problems are you solving with the product? What benefits have you realized?

My team and I use Sketch to create and test layout designs. Sketch makes this easy and saves us considerable time over Photoshop or other design tools because it's made for this one purpose.

Sketch review by <span>Susan R.</span>
Susan R.
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"Industry standard -- but doesn't match CC"

What do you like best?

Very simple to get started.Easy tutorials and onboarding is really quite good. Lots of templates, which makes learning and using really easy. The templates are probably the best thing in Sketch.

Perfect for the beginner through intermediate UX designer. My students pick it up very quickly. There're lots of plugins to make annotating and prototyping really easy. And more are being created every day. Nice way to output assets.

Sketch is adding features all the time, so bound to improve. They're giving Adobe a run for their money. Now if they'd just make UI design easier, then I think we'd all take the leap permanently.

What do you dislike?

Not nearly as flexible and feature-rich as any Creative Cloud applications (Illustrator, Photoshop). Senior-level product designers are more likely to be experts with CC than with Sketch, and find some features non-intuitive (like layers and groupings). Also, no go for UI design, so those wires have to be pulled into CC anyway--which is a more onerous workflow--why not just start in CC?

Recommendations to others considering the product

This is a must-know for product designers. That being said, if you're already proficient at CC, then this is a simple tool to add to your list. Go for it.

What business problems are you solving with the product? What benefits have you realized?

I use it for creating wireframes. I teach it to beginning UX students. It's really easy onboarding, it's the application that all beginner UX jobs require. Students learn it very rapidly. Good for simple wireframing and outputting assets.

Sketch review by <span>Mackenzie R.</span>
Mackenzie R.
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"Sketch for Design"

What do you like best?

It's easy to download, costs very little, and anybody can learn the program without having a background in design software. Compared to Photoshop it's more agile and easier to flow between designers without having link new smart objects or save old versions. The tools are powerful for prototyping and designing interface.

What do you dislike?

Compared to Photoshop though, it does lack the photo editing qualities that you need when putting together a full ad. So that makes it difficult when working on multiple facets of a project.

Recommendations to others considering the product

Have it on hand, it takes very little to learn and master the software.

What business problems are you solving with the product? What benefits have you realized?

I feel like more people and companies are starting to use Sketch and so by having both PS and Sketch on hand to use we are able to keep up with clients who prefer to use one over another. It's easier for others to go in an edit and therefore makes the whole design/copy editing process quicker and easier.

Sketch review by <span>Arielle M.</span>
Arielle M.
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"Efficient UI Tool"

What do you like best?

Sketch is an amazing tool when working with UI kits for product design. I use Sketch at work to design for websites and apps, and its super easy to create elements and edit them across the full project by editing a single symbol. My favorite collaboration is with Invision via Craft Sync; I love being able to see my designs on my devices as I revise. Craft also has useful tools on its own, including duplication, quick image placement from libraries, and more!

What do you dislike?

Sketch is only lacking some photo editing skills that I can't go without as a product designer. If you want to create dynamic prototypes with angled phones and different effects, Photoshop is still the answer.

Recommendations to others considering the product

If you're considering Sketch, the learning curve is very slight. The quick controls are different, but make sense and Craft Sync–among needing other plugins for efficientcy–is odd at first. But after a couple of days/weeks it is a huge improvement if you're transitioning from designing products in Adobe Illustrator.

What business problems are you solving with the product? What benefits have you realized?

I create all of my designs with Sketch for my business needs. Our whole design team has transitioned to Sketch and it has been a great exercise in unifying all of our product styles and syncing the team's designs.

Sketch review by <span>Megan C.</span>
Megan C.
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"Sketch is a versatile UI design tool "

What do you like best?

I use Sketch daily for creating mobile & web UIs. I love the export feature, particularly when mocking interactions in Origami Studio, because it can exports as layers or flat .jpegs. There are a variety of useful preset templates. I also really love the symbol tool for commonly used designs such as buttons, headers, etc., because it allows you to simply drop in the symbol, and you can still make one-off design changes to it as necessary, saving significant time when creating high fidelity mocks in a UI that may have several very similar screens or elements.

What do you dislike?

The only thing that I don't like about Sketch is that it isn't a one-stop shop. I'd love if I could create a functional prototype from within Sketch itself, instead of needing to export to other tools like InVision, Origami, or Adobe XD to create interactive prototypes.

What business problems are you solving with the product? What benefits have you realized?

I design mobile and web applications.

Sketch review by <span>Joel H.</span>
Joel H.
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"The new standard for UI design"

What do you like best?

Sketch has been my go-to user interface tool for the last 4 years for so many reasons. It's fast and lightweight, it's intuitive, it had artboards before Photoshop caught up, it has the best asset export tools, its new auto layout tools are incredibly powerful, symbols are the best, and the endless possibilities of 3rd party plugins make it the only real option for designing apps and websites.

What do you dislike?

• I still prefer to create vector artwork (icons, etc) in Illustrator. The drawing and path editing tools are a little clunky.

• Pixel fitting is great, but resizing pasted-in vector artwork can really mangle things if you don't turn it off. And the rest of your work gets very messy if you forget to turn pixel fitting back on.

• I do sometimes find myself wishing the image editing capabilities where better, even though I know this is not what Sketch was built for, and this is precisely the reason I started using it in the first place.

What business problems are you solving with the product? What benefits have you realized?

• Collaboration across multiple disciplines and offices with shared libraries

• Better integration of UX and design teams.

• Greater speed and efficiency

Sketch review by <span>Gustavo G.</span>
Gustavo G.
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"New standard for web and apps UI/UX design"

What do you like best?

What I like most is for sure the simplicity. Imagine if they removed everything you don't use in photoshop and added the remaining features in a cleaner UI. And even better, it costs a lot less than Adobe programs (mid/long term). But don't get me wrong, being simple doesn't mean it isn't powerful - it has everything you need to general layout and vector drawing. Another thing that helps my development team a lot is the fact that it is very easy to share multiple resolutions assets (mobile ui designer will know what I'm talking about - 1x, 2x, 3x, XXHDP, etc)

What do you dislike?

First and foremost it is only for Mac. Windows users will have to settle with other software like Photoshop or Experience Design. It is also known that this products is still very buggy, but the good part is that you get fix updates quite often. Photo editing is still weak, you will have to rely on other software too.

Recommendations to others considering the product

If you really depend on other Adobe software, you should consider sticking with Photoshop and Adobe Experience Design.

What business problems are you solving with the product? What benefits have you realized?

Create UI and UX designs that will be later developed by our development team. Doing this on Sketch has been definitely improving not only the style of our designs, but shortening the communication gap between our design and development team. We are now more able to contribute, distribute and also has quicken a lot our design iterations.

Sketch review by <span>Taylor B.</span>
Taylor B.
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"Sketch is Really Almost Perfect"

What do you like best?

I use Sketch for most of my interface design work. It's a great tool for designing sleek, responsive applications. I love the options for creating symbols, which are almost like a programmatic approach to creating reusable design elements. It makes designing interfaces that stay in sync easy.

What do you dislike?

Sketch is almost perfect. I say almost because there are bugs introduced about every other week since they update the app so frequently. Most of them are pretty minor, so this is a smaller issue than it sounds like, though.

Recommendations to others considering the product

Sketch is extremely helpful for teams who need to move quickly and build designs and prototypes. You should check it out.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch to create designs for our iOS and Android apps. The program has helped my team and I streamline and speed up our design process. We love it.

Sketch review by <span>Elizabeth R.</span>
Elizabeth R.
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"The only UX / UI tool you should use"

What do you like best?

Sketch took what Adobe did with Photoshop and Illustrator and married them into something that is user friendly and constantly evolving. Great for mocking up user interfaces. With the new implementation of shared libraries, it's simple to keep all of your assets up to date. This type of feature was requested by users and was incorporated after some testing. This type of thing happens all the time as Sketch constantly pushes new versions of their app.

What do you dislike?

If you have the most up-to-date version of Sketch and share a file with someone that doesn't have that version, there is no way to down-save.

Recommendations to others considering the product

Make use of the plug-ins that connect with your Sketch. My favorites are Craft, InVision, and the ability to import a custom icon font library such as Material. You can even download templates online to learn so that you don't need to start from scratch on your designs. There are also plenty of tutorials online that teach you how to fully utilize the great features that Sketch has to offer.

What business problems are you solving with the product? What benefits have you realized?

As a user experience designer, I am able to confidently create mock-ups for everything within Sketch. I'm able to sync with my InVision account to easily share interactive prototypes with my teams. On top of that, Sketch incorporates a new feature called "Inspect" that makes it easy to give access to my developers.

Sketch review by <span>Samuel S.</span>
Samuel S.
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"The new standard"

What do you like best?

I learned to be a designer using Adobe products. And I never had any issues, never wished I could do something faster or more efficient. And then my company turned to Sketch. Honestly I dread opening Illustrator now. First, Sketch is designed as a native application for the Mac OS so it runs smoother, feels lighter, and integrates with the overall experience of my computer so much better. Second, it's ridiculously easy to pick up and start using. It's an insanely powerful, yet frictionless tool, providing me contextual controls with ease and handling very large files like they're nothing. Adobe products just can't do what Sketch does when it comes to symbols and plugins.

What do you dislike?

The only thing I can't use Sketch for is in depth vector creation. I have to turn to Illustrator 100% of the time if I'm making anything more complicated than basic shapes. And type handling isn't as great either, specifically type manipulation. However, Sketch wasn't designed to handle these kinds of problems, and I really don't have a problem with having 2 different programs for those 2 different use cases.

Recommendations to others considering the product

Get Sketch and don't even look back. The new implementation of a global symbols library is fire. Your team will function so smoothly with it.

What business problems are you solving with the product? What benefits have you realized?

I use sketch for any UX, UI, and even basic graphic design. The biggest benefit I've realized is pixel perfection. Getting to that in Illustrator takes years of practice and probably bald spots. Seriously I didn't even really understand what pixel perfect meant until I used Sketch.

Sketch review by <span>Vasil E.</span>
Vasil E.
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"Great experience"

What do you like best?

I like the symbols and all the third-party apps that you can add to sketch. The sketch api allows developers to make all sort of cool features. And even if sketch is missing something a third-party developer could show and make it. Like that one that I just started using last week for version controll. It's a game changer if you create designs in collaboration with other designers. I like the simplicity of Sketch and how it allows me to focus on the design. I like the style copy - great feature.

What do you dislike?

Performance is not that great specially when you zoom in/out. Also a nice feature would be to be able to double click to enter a group. Also for icon design, it could be better. And I am missing a vector brush and just the ability to sketch things.

Recommendations to others considering the product

Try it out and see if it's for you!

What business problems are you solving with the product? What benefits have you realized?

UI design, sketch is best at that and that's what I am using it for. I guess good design is very important part of any business, so any tool that can help you with that is a great addition!

Sketch review by <span>Mike L.</span>
Mike L.
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"The best Ui software I've seen in my 11 years of professional experience"

What do you like best?

There is no other ui design software out there that comes close to Sketch's effectiveness. The ability to create styles and symbols for elements that are reused over and over is fantastic. The ui and interactions are buttery smooth. Open source filters are also a fantastic feature that I'll use from time to time. I love the ability to have as many artboards that I need, and be able to upload them to Zeplin for my developers to consume.

What do you dislike?

If a member on my team upgrades to the latest version before anyone else, nobody is able to open his/her file until they upgrade to the latest version as well. The lack of backwards compatibility can be a pain. Also, when there is an update that is unstable, I dislike that it cripples my workflow. I wish there was a way to revert to an older version without having to go into the mac time machine.

Recommendations to others considering the product

Give Sketch a shot. It is a little awkward at first. It took me about 2 1/2 weeks to feel productive. But, It is worth it. There are a lot of great free resources (you tube videos and tutorials) to help you get started.

What business problems are you solving with the product? What benefits have you realized?

I use sketch to help create a design system, user flows and prototypes for our mobile apps. In utilizing sketch in this process, we have saved the company money and time by delivering designs that are pre-annotated with exact values to developers.

Sketch review by <span>Stu M.</span>
Stu M.
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"Fast and easy to knock out lots of UI design work."

What do you like best?

For software and web UI design, we tend to create lots and lots of variations, so being able to quickly create, duplicate and modify screens with slight variations is key. This is made easy by features such as symbols (not a unique idea but they work so well in Sketch).

The slicing and asset export is also excellent, it's very easy to use but also flexible enough to export complex things like sprite sheets (even if the design is only displaying certain icons from the sprite).

We use it with Zeplin to share design work with other team members and the Zeplin export plugin work very well with zeplin, and lets us create very accurate design specifications.

What do you dislike?

Rendering when zooming in and out of an (admittedly large) project, is very laggy.

Another small issue is that you can close the window without the app warning you. I guess they allow this because it autosaves anyway so you don't actually lose anything by doing this, except that you do lose your undo history which is invaluable in many situations. I accidentally close the window all the time, mainly when I open a symbol and my brain tells me it's a new tab (probably because I also use Axure, which works like this).

And the fact that it tells me how many updates behind I am after my license expired :(

What business problems are you solving with the product? What benefits have you realized?

A way to quickly produce, accurate, easy create and modify UI visual design work.

Sketch review by <span>Aislinn B.</span>
Aislinn B.
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"Great for Website and Product Design"

What do you like best?

The functionality rivals both Illustrator and Photoshop to create designs for websites. Sketch has an ease of use that other products don't. One of the best features is the ability to sync with InVision, the automatic sync works efficiently to get the wireframes, designs and style tiles up in front of clients without having extra steps. Sketch provides a more cohesive flow than one would expect from a web prototyping program.

What do you dislike?

I don't like that you have to download tons of plugins for extra features that should just be a part of the program. This takes time and some of the programmers that make the plugins could use them as backdoors into your computer. I feel this isn't the safest way to get extra feature components.

Recommendations to others considering the product

Make sure to download all the useful plugins, Sketch isn't a stand-alone program the plugins are what make it great.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch to create developer ready art work that requires very little after design need for assets. The assets are already built into the art in Sketch as are the sizes and code for various CSS needs. This reduces the amount of overhead needed after the design has been completed. Overall a very useful tool to design a website.

Sketch review by <span>Maritza L.</span>
Maritza L.
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"The perfect solution for creating any UI project and high fidelity mockups and prototypes"

What do you like best?

It's very intuitive and easy to use. You can create unlimited artboards, make symbols, import vectors... Also making masks for images is a breeze. You can create different text styles (such as styles for titles, paragraphs, sections, etc) and add the project colors, for easy selection. There's a lot of free resources, and plugins as well that make the workflow much more efficient. The software is very light to run, compared to other image/vector programs. It has a great integration with Invision. Easy to create and update prototypes using craft and invision.

What do you dislike?

It's only compatible with Mac. This is the biggest one. I really wish it becomes available for Windows users soon.

When you create symbols they become disorganized easily and you need to install plugins to organize them. The software doesn't come with icons, you need to install them or use plugins. Editing texts is a bit annoying when they are not symbols (which you can easily edit the text in the options panel). I wish that you could copy all the properties of a text with the dropper and not just the color. Sometimes the images disappear when they go outside the artboard and they are hard to select and drag with the mouse. It's hard to rotate elements, you need to do it manually in the property tool bar instead of directly in the element.

Recommendations to others considering the product

This is the perfect solution for high fidelity prototypes and UI projects. It makes the job easy for the designer and easy for the front end developers, since you can export your project to Invision and make use of the "code" view, where the developer can check the project dimensions, typography, padding, colors etc. Sketch is still improving everyday and the users are creating plugins for the things that the software by itself may not have.

What business problems are you solving with the product? What benefits have you realized?

Creating UI projects for websites and apps mostly. It's very easy to create high fidelity prototypes. If you pair sketch with craft and invision, prototyping is a breeze.

Sketch review by <span>Samantha R.</span>
Samantha R.
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"I use Sketch almost exclusively now..."

What do you like best?

I use Sketch for the vast majority of my day-to-day interface design work now. It's become my go-to because it's so streamlined for creating quick layouts. The tools for creating and editing shapes and turning them into repeatable elements are fantastic.

What do you dislike?

Sketch doesn't come with all the bells and whistles you might be used to from Adobe's design apps. While this is mostly a positive, it can sometimes mean you need to think a bit harder about how to create certain types of elements.

Recommendations to others considering the product

Sketch is a solid choice for day-to-day interface design. As long as you don't need to do something extremely complex, you should be in good hands with Sketch.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch to create interface designs for our car OS. It's a really good way to iterate quickly on designs and prototypes.

Sketch review by <span>Michael S.</span>
Michael S.
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"Fantastic Design Tool"

What do you like best?

The prototyping features built into sketch are next to none. Within a matter of 2 hours I can have custom presets made and being used in a wireframe. Additionally, this isn't like photoshop, you can export any vector based assets as svgs right on the spot and pull the css code directly from sketch when building a website.

When designing a website I can quickly and easily take the wireframe, drop in my actual elements and quickly convert the once wireframe into a full design.

This has cut my design and development process nearly in half. Simply changing small things in photoshop used to take at least double what it takes now. I love that it is integrated into the cloud very well for storage and when showing a client. They also have presets that you can setup when designing for desktop, tablet and mobile devices. I would recommend this tool to any web/app designer that is looking for a fantastic tool to speed up their process and increase production capacity.

What do you dislike?

I dislike that for file exporting you must export at twice the size then use another software to re-squish those pixels together or else when you export an jpg, or png the image will come out slightly worse then when you dropped it in.

Recommendations to others considering the product

Definitely give sketch a try if you are in the design field. You won't regret it, especially at the lower price point it is at.

What business problems are you solving with the product? What benefits have you realized?

The transition from design to development/production was always a hard line to cross. With sketch everything can be made into a smooth transition. Sketch is built for web and app design and has solved issues across the board with creating style guides that are used throughout for consistency. Additionally, you can quickly and easily resolve discrepancies between the site and the design because everything is scaled exactly right.

Sketch review by <span>Michelle L.</span>
Michelle L.
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"Simple yet powerful for product design"

What do you like best?

Everything I need up to prototyping for product design. There is almost no learning curve which is unusual and impressive for a tool of this calibre. The third-party plugins are a huge asset. One can find a plugin for any need. There are many plugins of quality that can elevate your product and design game. It's helpful to periodically browse the Sketch updates for new features, bug fixes, and plugins. I've gain new design skills or optimized my workflow via plugins. The sketch app makes designing for mobile viewports accurate and easy.

What do you dislike?

The prototyping solution would be a great aspect for the Sketch team to iterate on. Right now, prototyping is integrated with InVision. To use other tools, you'll need to export (very easy) into said prototyping tool.

What business problems are you solving with the product? What benefits have you realized?

Primarily for software but also use Sketch to design documents for print (resume, cover letter, invoices, brochures, etc).

Sketch review by <span>Christina H.</span>
Christina H.
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"Built With App Designers and Front End Devs in Mind"

What do you like best?

As a designer who cut their teeth on much more bloated, complicated applications, using Sketch has been a relief. This software is geared toward designing for screens and prototyping, and doesn't overwhelm you with loads of specialized features for other purposes. Plus, Sketch is so customizable! If you're lacking a feature, there's a good chance that you can find a plugin to fulfill your needs.

What do you dislike?

My one wish is that Sketch came with a default library of UI elements, or that there was a way for me to build a global library for myself. Each time I begin a project, I have to start my symbol library from scratch. Of course, I could take my own advice and seek out a plugin for this! But having it available as a stock feature would save me some time and help keep my UI elements more organized.

Recommendations to others considering the product

Definitely explore plugin options. If you have a need for a certain function, odds are that there have been other designers and teams with the same need. The Craft for InVision plugin suite is invaluable to me.

Sketch is an excellent choice for designers who want software that evolves with current practices and standards. The Bohemian team is constantly improving the app, and new plugins are released all the time.

What business problems are you solving with the product? What benefits have you realized?

The biggest benefit of working in Sketch is the connectivity it shares with other applications. I can serve up my screen designs to front end developers through the Zeplin plugin, or seamlessly update my InVision prototype through the Craft suite. Bohemian has given designers and devs the flexibility to mold the app into exactly what we need it to be.

Sketch review by <span>Jeff P.</span>
Jeff P.
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"Excellent replacement for Photoshop in a Web Designers workflow"

What do you like best?

The best thing about Sketch - as somebody who came from Photoshop - is how fast it is to load! I can open Sketch and Photoshop at the same time and Sketch will be ready a full minute before Photoshop. It also consumes 1/4 of the system resources as PS.

What do you dislike?

The process of finding and installing plugins for Sketch is pretty convoluted. And I really wish there was a built in ruler tool, though Sketch has other methods to find widths and distances.

Recommendations to others considering the product

Give the free trial a shot and see if it works for you.

What business problems are you solving with the product? What benefits have you realized?

Sketch has greatly sped up the time it takes for us to go from scratch to a fully designed website. It has a ways to go before it fully replaces Photoshop but it's become an indispensable tool in our toolbox. It's greatest benefit is how easily it handles multiple pages and artboards.

Sketch review by <span>Adaoha O.</span>
Adaoha O.
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"Awesome tool! "

What do you like best?

I love the simplicity of Sketch and how easy it is to learn. I love the community behind it and all the support and plugins.

What do you dislike?

I can't think if what i don't like much about the tool in all honesty. Maybe if it had a bit more options and tools like illustrator, but then again, it might make it more bulky and lose it's slick UI.

Recommendations to others considering the product

It might seem a bit complicated at first, or maybe a little underwhelming depending on your background or what tools you've previously worked with, but give this tool a chance. Once you get the hang of it, the rest is a breeze. It makes your workflow so much faster and it's Invision integration is second to none. Granted there are third party plugins you can install to do a whole platter of things, especially Craft. This plugin allows your Sketch workflow and Invision to work seamlessly together. The way the art boards work is amazing, especially depending on the type of device you're working on, Sketch gives you starting dimension and icons, and components. Lastly, do not let the price hinder you from trying the product. More and more companies are catching on, and soon it might very well become THE "industry standard".

What business problems are you solving with the product? What benefits have you realized?

Sketch allows for quick prototyping so it helps save time and allows for less resources to be used. It's better to work in Sketch and run usability tests, than to code and then go backwards.

Sketch review by <span>Lokesh D.</span>
Lokesh D.
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"King of UX Design Tools"

What do you like best?

The ease of use. The strong focus on user interface development permeates throughout Sketch’s core features — and this is what sold me on Sketch. Of course, Sketch comes with all the bread and butter tools that — symbols, pixel precision, grids and layout guides, vector editing, a plethora of export and import options and powerful collaboration tool integrations; but more than their availability, it’s the implementation that Sketch’s community has come to love and appreciate. From Symbols to seamless integration with powerful third-party Plugins - Sketch has designers covered. A constant stream of updates from the app’s developer Bohemian also helps streamline user experience through continuous improvements to core functionalities and bug fixes.

What do you dislike?

There isn’t much to dislike really. With it’s highly focused approach, Sketch hits the nail on the head in addressing the problems faced by UI/UX designers. If anything, I wish Sketch included perspectives for showcasing mockups right out of the box.

Recommendations to others considering the product

Don’t take my word for it. If you’re on the fence over switching from Adobe Illustrator, give Sketch a shot by taking a free trial.

What business problems are you solving with the product? What benefits have you realized?

From design conceptualisation to delivering pixel-precise high-fidelity mockups along with powerful collaboration tools, product development is breeze with Sketch.

Sketch review by <span>Jasmine A.</span>
Jasmine A.
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"Good for multiple projects!"

What do you like best?

Sketch is one of the newer apps out there readily available for users to explore when it comes to design, among many others but for half the cost. I enjoyed using the trial for graphic design, illustration and UI. It is a great tool for many other types of projects, such as mobile wireframes, UI elements, web and mobile applications, etc. I think Sketch will be (if it isn't already) a great alternative to competitors in the near future.

What do you dislike?

I wouldn't recommend Sketch for illustration. It can be difficult to transfer Adobe Illustrator skills to this app very quickly. The learning curve isn't too bad, but it will take you some time to grasp the differences if used for artwork. Plugins can be a pain as they don't always work and typesetting issues arise when you least expect them. It would be great if there were more tutorials or resources for new users.

Recommendations to others considering the product

If the pricing seems too high for you, try it out with their free trial. The plans scale nicely if you have a larger team, otherwise, it can be expensive for 1-2 users. If you're interested in learning UI and need a good app to create them, look no further.

What business problems are you solving with the product? What benefits have you realized?

What I love is that I can easily create mockups and small graphics with ease. Having both Photoshop and Sketch together has been very helpful in my UI/UX learning career as a student.

Sketch review by <span>Patricio B.</span>
Patricio B.
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"Solid rock tool for UI Design"

What do you like best?

Skecth has too many good things but I will only list the ones that are the most important to me. First and by far, what I like best about sketch is its solidity to work. It is - within UI design programs - the one that works best, restarts not very often and can deal very well with very heavy files. Being specially built for the MacOS platform, it makes it very stable. I have worked with other new design programs that are electron based and are very slow.

Particularly in my point of view, the fluidity in the use of a program, is very important and Sketch has it.

Another feature that I really like about sketching is the amount of online resources that exist. Being a standard in the industry, there is a lot of community that creates shareable resources so - for example - if I need an example of a dashboard design, I find it very easily.

Finally, I must say, I highly recommend Sketch as a professional tool for UI design.

What do you dislike?

The little versatility when working several people in the same file. I know they are working on that, but I think it's a pending debt.

Recommendations to others considering the product

Sketch its the best, don't think a lot.

What business problems are you solving with the product? What benefits have you realized?

I am a user experience designer and use Sketch because it is the standard tool in my industry. You could say, Sketch solves everything.

Sketch review by <span>Danut Mihai F.</span>
Danut Mihai F.
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"My experience using Sketch"

What do you like best?

Sketch builds on top of the SVG standard giving its users very easy and powerful tools for general layout and vector drawing. Its sharing/exporting features are the best in class which have been adopted even by the Adobe Creative Suite. You can easily create retina exports of your designs, so it's a must use tool when designing your mobile app elements. Last but not least, it has great integration with apps and plugins and it's quite affordable. There is a great library of 3rd party plugins that can improve Sketch even further.

What do you dislike?

It feels somewhat limited compared to more advanced software like Illustrator.

Recommendations to others considering the product

Download the trial and watch some tutorials online. Sketch is a very powerful tool, don't get confused by the simplicity of the UI.

What business problems are you solving with the product? What benefits have you realized?

I consider Sketch essential to everybody who has some involvement in design, whether it's big or small.

Sketch review by <span>Drew W.</span>
Drew W.
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"Pick it up and run"

What do you like best?

The ease of use. Very intuitive. I hadn’t used photoshop in years and was worried about picking this up - but it’s easier than riding a bike. Hotkeys are brilliant - you don't need to learn them because you already know them... if you want to draw a rectangle, you just hit R. Its that simple.

What do you dislike?

Some things are almost too simple. I finding myself searching for a solution but ya usually right in front of my face... but you learn to love this design, its how things should be.

Recommendations to others considering the product

I can say that I was intimidated at first, but as soon as I sat down to use it, it all came together very nicely. I would recommend this to anyone looking for an alternative to photoshop/illustrator.

What business problems are you solving with the product? What benefits have you realized?

This tool allows us to quickly design and redesign templates and layouts for perspective deals.

Sketch review by <span>Carlisle S.</span>
Carlisle S.
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"Sketch is the design tool I have been waiting for as a UX Designer!"

What do you like best?

Sketch is such an incredible tool -- it has replaced a multitude of other tools for me as a UX designer, which is something I appreciate. I use it for wireframing, prototyping, and full pixel perfect designs working on a product team in the software startup industry. The best thing about it is that is is simpler than Photoshop and more intuitive than most Adobe products.

What do you dislike?

The only thing I do not like about Sketch is how you save. The only realization a user gets for saving is from the small grey text in your title bar area that shows it as not "edited" anymore. Either autosave or a more prominent saving method would be helpful.

Recommendations to others considering the product

Add the Craft plugin!

What business problems are you solving with the product? What benefits have you realized?

I am working as the only UX designer on a product team, trying to redesign an entire UI. Sketch is flexible enough and intuitive enough to meet most of my needs as a designer.

Sketch review by <span>Adrien B.</span>
Adrien B.
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"The best tool for designers"

What do you like best?

Sketch is very easy to use. Even if you do not know this job, you can start to learn with Sketch and improve yourself. For professional designers, this tool is very powerfull too. You can add plugins, create your own library of symbols and share this library with your collegues. So easy!

What do you dislike?

As mobile designer, I would prefer some native features to have iOS and Android symbols by default. But I suppose that this kind of tool is used for many purpose, and do not want to be more specific to a platform.

Recommendations to others considering the product

Take some time to explore all features. Sketch is really powerful and some features are sometimes hidden. You have to read some tutorials and search a little bit more to take benefits of all the features of this wonderful app.

What business problems are you solving with the product? What benefits have you realized?

Sketch helped me to design apps in my company.

Sketch review by <span>deepak r.</span>
deepak r.
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"All at one place"

What do you like best?

I can create low fidelity mockups as well as final designs all at one place. You can work on individual artboards yet see other boards all at one place. The best part of this app is you can directly export the artboard in various screen resolutions like 1x, 2x, 3x depending upon the rendering you want.

What do you dislike?

There are limited options in-terms of photo editing. Also the layers are not as efficient as photoshop. There are very limited number of shortcuts which really effects my work. I also dislike that this software is not available for windows.

Recommendations to others considering the product

I think most people in the industry have started using sketch and I would highly recommend this to anyone who designs interactions for mobile or desktop. I believe Sketch is very cost effective and you should at-least check out the trial.

What business problems are you solving with the product? What benefits have you realized?

We not only design wireframes but also do visual designs in Sketch which was not possible with other sofrware we were using like 'Mockflow'. Hence we feel that this software is more cost effective as we do not need to buy license for multiple software in future.

Sketch review by <span>Piero R.</span>
Piero R.
Validated Reviewer
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"Best UI Design Software"

What do you like best?

Ease of Use, quick learning curve, flexibility. It has helped me produce mockups, wireframes and diagrams a lot quicker than I would have with one or more of Adobe CC's apps.

What do you dislike?

Guides seem a bit clunky. Not being able to use hotkeys to show or not show guides. Other than that, I would like to see better compatibility with Illustrator files and ways to manage layers.

Recommendations to others considering the product

The idea of learning new software might seem overwhelming, but it's extremely easy to use. Just give it a couple days to really get the hang of it. There are also pretty good tutorials out there.

What business problems are you solving with the product? What benefits have you realized?

I can quickly create mockups that would take 3x longer to produce on photoshop. I've even gotten to the point where I have used it to create some of the print material, since InDesign can be way too buggy at times.

Sketch review by <span>Luke B.</span>
Luke B.
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"Amazing tool for web and mobile UI/UX work"

What do you like best?

Sketch was made for web and mobile UI/UX work — it's not bloated with unnecessary features like photoshop or illustrator is for this type of work. The fact that you can speed up your workflow with symbols and other third-party plug-ins is irreplaceable. You also don't have to subscribe to a monthly payment like other design software — most licenses get several updates, and you only pay to upgrade when big updates come through.

Duplicating artwork and creating variations/iterations of your work is super quick. You cal also work in the same fashion to layout artboards in a flow so that it's easy to visualize interactions from one view to another.

What do you dislike?

I find it difficult for icon and illustration work, but that may just be because I am so used to the tools and workflows in Illustrator for this type of work. There is a learning curve to Sketch in general, and it's tough to get a grasp on how symbols (and third party plugins) work, but once you get the hang of that it is an amazing tool.

Recommendations to others considering the product

At the very least try out the 30 day trial. Once you get a feel for the tools and UI you will realize how streamlined and lightweight Sketch is for mobile and web work.

What business problems are you solving with the product? What benefits have you realized?

Effectively and efficiently designing for web and mobile — having a single tool that you can think through user experience, wireframing, even prototyping (with the right plugins), and pixel-perfect design. It is much faster than using Photoshop or Illustrator for the same tasks; it is lean, fast, and gets the job done!

Sketch review by <span>Faith G.</span>
Faith G.
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"In a word: AMAZING!"

What do you like best?

Sketch is an amazing tool for designing web and mobile layouts and prototypes. Like Adobe Illustrator, it's vector-based, but unlike Illustrator it's streamlined specifically for layout tasks. It's got tons of shortcuts for things like creating a default iPhone layout and the unique "symbols" approach makes building design systems a breeze.

What do you dislike?

Sketch updates so frequently that I always feel a bit out-of-sync with the app. Often these updates are just bug fixes, but it's a bit annoying. Still, it's a pretty small gripe.

Recommendations to others considering the product

If you design apps or websites every day, you should use Sketch. It's far better than Photoshop or Illustrator for these tasks.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch as my primary tool for designing web and mobile layouts. It's an amazing app that streamlines this process beautifully.

Sketch review by <span>Peter B.</span>
Peter B.
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"What the industry needed"

What do you like best?

Sketch is a fantastic piece of software, it has everything that Photoshop has but so much more. It makes designing for the digital space a faster more focused process, giving you more time to work on UX.

What do you dislike?

Occasionally when working with a really large file, it can take a while to load. It could be a limitation of my hardware though and it doesn't add much time to the process.

Recommendations to others considering the product

Well worth a look, there's a trial and it may help you speed up your workflow

What business problems are you solving with the product? What benefits have you realized?

I used Photoshop as my primary piece of design software for website design. It was something I was very comfortable with but it didn't quite make the exporting of assets easy. Having to design the entire website then painstakingly export every individual asset added a lot of time. With Sketch, everything is simple to export, measured in pixels and optimised for a quick workflow.

Sketch review by <span>Deanne C.</span>
Deanne C.
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"When it works its awesome"

What do you like best?

The price is right and it runs faster than Illustrator. Importing files is simple.

What do you dislike?

To be fair, more recent versions may be improved. However, using it 2014-present I've run into loads of bugs with this program. For some reason, certain files will have features just not working at all and it slows the workflow to a crawl. I have to be very Zen about it. The results look good at the end of the day if you make it through.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch for UI and graphic design. Its the main program I use for this because of the affordable price and speed. The quality is probably improved in the recent update so you get a good product with clean typography.

Sketch review by <span>Will Taylor S.</span>
Will Taylor S.
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"Open Source, Great Community, UX & Dev Specific - Don't Plan On Leaving Anytime Soon"

What do you like best?

Sketch App does well exactly what it's built for; it is a wonderful, open source, tool for user experience designers to create lo-fi and hi-fi wireframes with. Experienced designers will find it has many familiar tools, barring the sometimes clutter of unused features going ignored in non-UX specific programs, like Adobe Photoshop. It also throws in some new and useful ones like the infinite artboard and symbols, which lets you make changes to assets globally just by changing the original. (Fun fact; guess what Bohemian uses to design its own the Sketch App... Sketch App. I know because I asked them directly on Twitter). Perhaps the best thing about Sketch is the community surrounding it. Its small enough to be collaborative and heard, yet large enough (and growing fast) for big companies like Facebook to contribute iOS design files in .sketch format which can be downloaded for free on sketch app sources dot com. What's more is its open source capabilities has allowed for a number of useful plugins that greatly improve the designer's workflow. For example, Invision has developed one called "Craft" that allows for building prototypes offline (along with a dozen other awesome things like populating mock data with a click) within the Sketch App itself. I also like that it comes with pre-sized artboards for common designwork from iOS 7 to the banners on LinkedIn.

What do you dislike?

Sketch App's weaknesses aren't likely to be quickly noticed by even the most veteran of UX designers. Even if you find it lacking in an area, there's likely a plugin that will meet your need. That said, nothing is perfect. While having a number of open source plugins can make life easier, there's no easy way to manage them in Sketch. They simply appear as a list in the menu bar. And if you have multiple plugins with conflicting shortcut keys, good luck detangling that mess. I do wish Sketch would see the most popular plugins as a list of feature requests, as a feature built directly into an app by its creator is almost always going to make for a smoother experience. Also, while it is built well for rapid prototyping, I think it could easily be made quicker with a couple changes and a few new feature sets. For example, when you paste something it can appear in some seemingly random place that you're not even viewing. Also, while symbols is an awesome and necessary feature, it's painfully disorganized. When you want to add one to what you're working on you have to sort of "hunt" for the one you need on a different screen, which wastes time that can be avoided. Ideally there would be an option to make a scrolling tray that's categorically organized (however you want) by tab appear in the side menu with images of each symbol ready to be dragged and dropped onto an artboard. For quicker wire-framing it would be nice to be able to increase the "snap to grid"'s grid size. So for example, instead of just snapping to pixels it would have the option of snapping to 8x8 pixel sized boxes. Seeing the version history of each screen would be nice, as would the ability to save color palettes (not just colors) in a globally accessible library. (This also applies to styles).

Recommendations to others considering the product

Great product, company, and community. Users who would like this software might include UX designers with a background in graphic design, users of the Invision and Marvel cloud-based prototyping Apps, ux design freelancers, organizations employing the Agile methodology and looking to streamline handoff to developers, and more.

What business problems are you solving with the product? What benefits have you realized?

It allows me to easily create and communicate web and mobile application designs to both stakeholders and developers for approval and implementation in a timely manner. SVG export also made handoff to developers a breeze, especially in combination with the Craft plugin that syncs designs to Invision for individual asset view/download.

Sketch review by <span>Chuck L.</span>
Chuck L.
Validated Reviewer
Verified Current User
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"Flexible lightweight tool that covers most design needs, but with a steep learning curve"

What do you like best?

Lightweight tool for making wireframes, wireflows, managing vectors, designing UI elements, and creating full visual designs for web and mobile applications

What do you dislike?

Coming from Photoshop (not Illustrator), the learning curve is a bit steep. I recommend having someone familiar with the tool show you some basic ways to draw shapes and how to manage different items and select multiple items. Some of the tutorials online can be helpful, but may not answer everything you need.

Recommendations to others considering the product

If you're starting from scratch, try to find some tutorial videos on YouTube. Even better though, find a person from your team or company to show you some basics.

What business problems are you solving with the product? What benefits have you realized?

Being able to design something from wireframes to full visual while also presenting flows is extremely helpful to minimize the amount of tools used by a design team. WIth more and more integrations being built for Sketch, it's easily becoming the singular tool for designing end to end. You can then export what you need for other purposes such as user testing or generating PNGs or PDFs for other teams to use in other formats like presentations or emails.

Sketch review by <span>Kacper J.</span>
Kacper J.
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"A clean and simple, yet surprisingly powerful tool"

What do you like best?

Sketch delivers the simplicity and beautiful interface of Apple operating systems, combined with the power and flexibility of software such as Photoshop. Its clean interface allows for the rapid creation of vectors and other graphics, or in our case website wireframes. It offers customisable layout options, offering us the ability to build graphical previews of websites exactly to size.

What do you dislike?

Some style options are missing. It would be beneficial if Sketch had the ability to add custom styling or simply offered more styling options. For example, when working on website wireframes, we cannot add more complex "CSS" styling which means that we cannot replicate the exact style we want to use for the client's website.

Recommendations to others considering the product

Sketch is definitely the place to start. It's easy to learn and quick to use. It will save you time and money when working with clients while being able to create professional wireframes which you can later work from.

What business problems are you solving with the product? What benefits have you realized?

Sketch allows us to build website wireframes quickly and efficiently. Allowing us to create a mockup to show the client saves us time and money, as we do not have to develop a website to only find that it doesn't meet the client's expectations.

Sketch review by <span>William A.</span>
William A.
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"Finally switched to Sketch for UI Design from Adobe and haven't looked back!!"

What do you like best?

Sketch is amazing, there's really no alternative... My favorite part about Sketch is how it feels when using the app. Loads quickly, as much space as you want, no lag when doing things. The tools and panels just make sense. Creating, copying & moving artboards is simple & fast.

What do you dislike?

There's not much I dislike about sketch. I'd say for Web Design sketch is fantastic. However, once you start getting more into intricate logos or icons, realistic product mockups, or creating beautiful artwork or banners, that's where you start to see Sketch's limitations, compared to the Adobe Suite. I see sketch as the place to put things together. Whereas the Adobe Suite is the place to create very specific art/elements.

Recommendations to others considering the product

If you do UI work, switch right now. Sketch is the industry standard. If you're not using Sketch, you're wasting you precious time.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch to design Web & Mobile Apps. Sketch let's me create as many variations of design as I want. I can quickly create one design on an artboard, then copy the artboard, move it to the side for safe keeping, then get back to working on the original one. Being able to scan over all designs at once, seeing your history is indispensable. All the benefits of putting your work on the wall, but being able to quickly grab something and continue working on it.

Sketch review by <span>Antoine V.</span>
Antoine V.
Validated Reviewer
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"The prototyping tool I've been dreaming about for twenty years"

What do you like best?

Sketch gets better all the time, yet remains FAST... You can immediately get in the flow, the tool extends your mind and imagination, and makes it blazingly fast and easy to express your most powerful and subtle ideas.

What do you dislike?

Some third party plugins occasionally stop working, without explanation or reason. This makes it hard to depend on these plugins for production work. Sketch itself is rock-solid, though.

Second problem: It does not enable any Distortion tools, so 3-d vectors are out of the question.

Recommendations to others considering the product

Definitely the first tool to try for interface design. Worth switching to a mac for this tool alone. It's actually the only reason why I haven't switched completely to an iPad Pro from my MacBook Pro.

What business problems are you solving with the product? What benefits have you realized?

I use it for all User Interface design, as well as for building Design System documents, exporting production-ready specs (with the Measure plugin and others), and also for open-ended design exploration.

Sketch review by <span>Danielle Y.</span>
Danielle Y.
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"Easy to use "

What do you like best?

I really like that Sketch is easy to learn how to use. Especially if you know how to use programs like Photoshop, it's easy to get the hang of this program because it has a similar design and uses layers, etc. It has a very simple user interface and I really like how there are a lot of widgets that can be added. Also really convenient how it connects to InvisionApp.

What do you dislike?

While Sketch is very easy to use and to learn, there are still a lot of features that are missing. For example, Sketch has some glitches where if the background is an image, when you save it as a PDF, it doesn't show up. Also, it's annoying how if you change the dimensions of the artboard, the elements in the artboard don't change according to the artboard, so you have to individually change each item.

What business problems are you solving with the product? What benefits have you realized?

It's really convenient to work with other employees since it's so easy to learn how to use, everyone can use it.

Sketch review by <span>Claudia C.</span>
Claudia C.
Validated Reviewer
Review Source

"Uso de sketch para web"

What do you like best?

Lo mejor de Sketch es que es un programa muy intuitivo, de fácil uso y tiene un diseño muy limpio. Te permite dividir tu trabajo en espacios de trabajo y de esta forma facilitarlo. Mezcla funcionalidades de otros programas de vectorización con color y edición de programas de diseño. Además el uso de componentes facilita mucho el trabajo. También poder exportar código para luego programarlo.

What do you dislike?

El principal problema es que sólo lo pueden tener usuarios de Mac y no Windows, Linux u otros. Otra desventaja es que a la hora de vectorizar figuras, no tiene la precisión de otros programas más especializados y te restringe en determinadas funciones.

Recommendations to others considering the product

Es muy recomendable en diseño web porque puedes realizar un boceto bastante parecido al real y luego tiene muchas herramientas y funcionalidades que te permiten la fácil exportación a código. Aumentas en productividad.

What business problems are you solving with the product? What benefits have you realized?

Utilizo Sketch para realizar diseños de interfaces y con los plugins realizo el uso de las diferentes pantallas, es decir, la navegación. De este modo se puede acercar a la realidad la aplicación, bastante más que un mockup a línea por ejemplo. Con la exportación de componentes es más fácil su uso a la hora de programar la interfaz.

Sketch review by User in Information Technology and Services
User in Information Technology and Services
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"Best design kit"

What do you like best?

I love that with Sketch, you're able to basically get everything done as a UX designer. You can mockup, prototype, and even link screens. The ability to preview them in a specific size is great. A great thing I love is that I am able to easily create symbols and then reuse and modify them, so then I don't have to recreate items.

What do you dislike?

I dislike that there aren't many animations. There are only about 5 and even then, the animations don't work that great. Something else I don't like is that if I have more than 10 pages in a file, the file gets too slow to open.

Recommendations to others considering the product

Make sure to create symbols! They are a life saver

What business problems are you solving with the product? What benefits have you realized?

With Sketch, I am able to create seamless designs and flows, in which I can provide business stakeholders what they want and need. I am able to easily see many screens at once, and also easily share with others. There is almost no lag with this app, and the saving happens very quickly. It is also very easy to open up a file.

Sketch review by <span>Jessica D.</span>
Jessica D.
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"The best user interface tool, bar none"

What do you like best?

Sketch is amazing tool for designing beautiful user interfaces. I love how simple it is to choose an artboard for your form factor and get going with shapes, symbols, and more. It's an excellent tool that every UX/UI designer should use.

What do you dislike?

The Sketch team moves so quickly that there are frequent updates and changes to the product. In general that's a good thing, but sometimes it means that plugins I rely on are broken. This gets really frustrating.

Recommendations to others considering the product

Seriously, if you're still designing layouts with another tool, you need to check out Sketch. It's amazing!

What business problems are you solving with the product? What benefits have you realized?

I use Sketch to design layouts and clickable prototypes for our web and mobile products. It's an amazing tool that totally streamlines my workflow.

Sketch review by User
User
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"Best UI Design Software Around"

What do you like best?

Sketch is by far my favorite design tool. It just works so well for everything, even small things like resizing or cropping. I learned everything I needed to know in 3 hours and have been off to the races designing apps ever since. On top of the very easy to learn Sketch Software is an entire ecosystem of apps and plugins that triple your productivity. Plugins like Craft from Invision or Angled by Design + Code have done in seconds what once took me hours.

Also important thing to know, Sketch is vector based, that means everything looks clean and crispy no matter how large you make it. This helps immensely when you are exporting assets, which they make very simple and easy to do. No more hunting for far away menus, it's all right there in the bottom right.

Sketch is great on it's own, but it's the plug in eco system that makes it irreplaceable.

What do you dislike?

It is a small team so there are always some annoying bugs that you'll run into from time to time. Sometimes it's deal breaking, but restart of the app or your computer usually does the trick and as they've grown up I'm noticing far fewer of these issues.

Recommendations to others considering the product

Look into the plug in eco system, it's what makes this product so amazing.

What business problems are you solving with the product? What benefits have you realized?

UI / UX design, Website landing pages, Illustrations, Logo designs, basically my entire design work flow except for picture editing is on sketch now.

Sketch review by Consultant in Information Technology and Services
Consultant in Information Technology and Services
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"love this application "

What do you like best?

I love how simple sketch is to use. its interface is clean and easy to understand. it's powerful but not too complicated. it really does accomplish everything I need it to do. Great for web and mobile layouts Sketch keeps us designers accountable to pixel perfect layouts. It leverages grids, snap to grid functionality, and snap to pixel functionality so you never encounter half-pixel renders or imperfect alignment — critical in a world of responsive design/multiple screen sizes and resolutions. Symbols PURE GOLD! Interface designers reuse multiple elements, from navigations, to buttons, to icons. With Sketch, you can set symbols, reuse them throughout your design, and when you modify the master symbol, that modification automatically gets rolled out across your designs.

What do you dislike?

the only negative about sketch is that some of the more complex features are harder to use. it's not as fully loaded as adobe illustrator. for shape manipulation it can be a bit of a struggle but there are work arounds. Limited illustration - not going to design a logo in Sketch While Sketch is great for mobile and web interfaces, it isn’t sufficient for creating custom logos, complex illustrations, or in-depth print designs.

Recommendations to others considering the product

definitely use it. it's not great for shape manipulation but it's overall fantastic

What business problems are you solving with the product? What benefits have you realized?

I am constantly solving business problems and providing with them design solutions for their applications and websites. I have been able to provide business with new and updated designs and experiences using sketch

Sketch review by <span>Jim Y.</span>
Jim Y.
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"The future of web and interface design software"

What do you like best?

An interface that's been built specifically to meet the needs and challenges of designing websites and application interfaces, rather than adapted from a legacy of editing photos (Photoshop) or print documents (Illustrator/Indesign). There's a fantastic online enthusiast community producing tutorials, building plugins, and writing articles about ways to maximise efficiency and improve your work.

What do you dislike?

A heavy reliance on plugins for lots of important features. As the product matures, many important features have been adopted from the plugin ecosystem into the application itself, but there's still a lot of plugins to manage. When collaborating with other designers and developers, you have to be careful to use the same plugins in order to use certain features efficiently.

Recommendations to others considering the product

Jump in — our designers have had very few troubles using Sketch on real design projects for the first time. It's intuitive and powerful, and there's plenty of tutorials online just a Google away.

What business problems are you solving with the product? What benefits have you realized?

Ensuring that designers are working within the limitations of building for the web, while giving them the tools to efficiently create all the needed assets for an efficient handover to developers. Developers have time saving access to commonly used components for front end development.

Sketch review by <span>Holly Z.</span>
Holly Z.
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Verified Current User
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"I can never go back after using Sketch."

What do you like best?

I used to use Adobe Illustrator and Photoshop to do web design. After I started using Sketch, I can never go back. I think part of the reason is that nowadays responsive web design becomes the trend, and Sketch does a great job on it. User can easily insert a new artboard in specific size (desktop HD, tablet, mobile device). And you can easily export components in the size you want (1x, 2x, 3x in JPG, PNG, SVG, etc.). Most important is that Sketch's plug-in is really powerful. For example, I installed "Sketch Measure" and it allow me to export a html package which is really helpful for the front-end engineer to do the coding. The symbol function is also useful.

What do you dislike?

It's hard to say...If I have to mention something, may I feel Sketch is not good enough to process complicated vector graphics, compared with Adobe Illustrator. For example, when I design a complicated header for a landing page, I'd prefer using AI first and the import the SVG file into Sketch.

Recommendations to others considering the product

If you are doing design job and most of your tasks are digital design, try Sketch NOW!!! Your world will be different.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch mostly for responsive web design. It's easy to learn if you already know how to use the Adobe Suite.

Sketch review by <span>Melanie T.</span>
Melanie T.
Validated Reviewer
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"Industry standard, but exclusive to MACs."

What do you like best?

Setting up the text styles to use for later! Also having symbols and buttons ready, as well as having the artboards and pages. Really helps me visualize everything. It also has a great integration with InVision, making prototyping very fast.

What do you dislike?

My biggest gripe is that it’s for Mac only - it’s 2018. How are we still only developing things for one software? Also, I personally didn’t find Sketch super-intuitive to learn, but I was stuck in the Adobe realm for so long, and all my shortcuts are muscle-bound.

Recommendations to others considering the product

If you’re a Mac user and do a lot of web design or app design, go for it. Try the free trial! Allow yourself to spend time watching tutorials before you jump into it, especially if you’ve spend most of your time in Illustrator & Photoshop. Sketch is a powerful program but very, very different.

What business problems are you solving with the product? What benefits have you realized?

Sketch is pretty affordable (especially compared to Adobe pricing), but the biggest thing is how fast you can build a site or app design, and quickly build up a prototype for testing.

Sketch review by <span>Anand S.</span>
Anand S.
Validated Reviewer
Verified Current User
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"The best you can get"

What do you like best?

Easy to use, Symbols(Loved it) , Artboards, Very much user-friendly , useage of plugin (Its is best things) ,sketch Mirror, and simple to use.

What do you dislike?

Dislike..I don't have any dislike for this product. But I miss Grids, And Ruler option most. It has some issues like shortcuts, though I can make it own. The sketch is not available in Windows. This makes issues with the developer to work on.

Recommendations to others considering the product

This software comes in only Mac. And Its worth migrating things to mac from other OS for design and development purpose. This will change your life. Every penny is worth. I can bet on this. This is an awesome product.

What business problems are you solving with the product? What benefits have you realized?

Its solving most crucial thing : It is saving a lot of time. Its damn handy. I am using it for design UX/UI of App and Website. Benefits is that...It has power of Adobe Illustrator and Adobe Photoshop.

Sketch review by <span>Kirsty M.</span>
Kirsty M.
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Verified Current User
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"A Faster Web Design Experience"

What do you like best?

The tools are created for web & mobile design, so no extras that a developer can't code out. Anything you do in Sketch can easily be developed for a web based setting. The extensions can really add some crazy features to the app.

What do you dislike?

Crashes more than Photoshop, but at least the auto-save is decent. Sometimes things you want to do, like just cut out an image, requires a more robust program.

Recommendations to others considering the product

Check out a few videos first and try taking a current project from Photoshop and recreate it in Sketch, it's a fast way to get the hang of it!

What business problems are you solving with the product? What benefits have you realized?

Web design for an eCommerce company. Really fast turn around using Sketch's library tools for a cohesive design system across multiple projects.

Sketch review by <span>Robert P.</span>
Robert P.
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Verified Current User
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"Great UI tool"

What do you like best?

Ease of use, very quick and efficient work with multiple artboards, with performance that would be impossible in adobe photoshop.

Source files are all vector so their size is very small , offen just a few KB, usless you use some photos in your graphics.

What do you dislike?

They are releasing a lot of update , which is nice but it sometimes mess up your documents, especially text styles and symbols.

What business problems are you solving with the product? What benefits have you realized?

Faster and more efficient UI & UX prototyping and following development.

Yoour teammates can work with you designs even if they don't have strong design skill, because Sketch its really easy to use if you are famillliar with other mac os apps.

Sketch review by <span>Jordan M.</span>
Jordan M.
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"Best Design Software EVER"

What do you like best?

Where do I begin? Everything is incredible. This is my favorite software. The learning curve is minimal and the platform is powerful! Its a one-time payment and its the best money spent.

What do you dislike?

WIsh it was industry leading and took down illustrator. I wish it had compatibility with adobe files to streamline work so I never need adobe again.

Recommendations to others considering the product

Hands down the best money that I have spent on software. I can't picture not having a license to the platform.

What business problems are you solving with the product? What benefits have you realized?

Graphic interface and design for digital and paper printed assets. Quick iterations on materials allows our team to tell a compelling story. I have designed things from on screen mock ups to timelines to graphics for conference posters. It is great for logo design even. They update the software frequently and it is constantly improving.

Sketch review by <span>Taly M.</span>
Taly M.
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"I'm truly loving Sketch"

What do you like best?

The thing I love about Sketch is how fast it is, I used to take minutes to save a large document using Photoshop but with Sketch it usually takes a few seconds. Second thing I love about sketch is the Symbols. it makes my life much easier when I am having to deal with many different screens that has same/similar items. Another thing I really like about Sketch is how it works pretty well with proto.io and Zeplin.

What do you dislike?

It is hard to even think of something bad about sketch, since I started using it it only took me a few days to start getting the understanding of how it works. The only thing I can think of that I used to be able to quickly do on photoshop is quick photo editing. If I had to say another thing it would be the lack of templates and resources that can be found when working with sketch, but I've noticed in the past year that a lot has been added to the libraries.

Recommendations to others considering the product

If you are familiar with Photoshop you will quickly understand how Sketch works. After using and loving photoshop for over 15 years I made the switch and I am very happy about it.

What business problems are you solving with the product? What benefits have you realized?

The business solutions we use Sketch for is User Experience Design. There is a lot of benefits including how it connects with products such as Zeplin which makes it easier to share assets with developers and other departments.

Sketch review by <span>Eddy G.</span>
Eddy G.
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Verified Current User
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"One of the best design tools for mobile"

What do you like best?

The software is always being updated and is on the cutting edge. The software also uses an extensive collection of plugins that can be used to customize sketch to each individuals work flow. I use a lot of plugins to help streamline how I work. You can use plugins for automation, organization, renaming, aligning things, and all kinds of other useful stuff. I also really enjoy how simple and easy the interface is to get used to. I have even gotten so used to the hotkeys for Sketch that I find myself trying to use the same hotkeys in Adobe design programs. Sadly, Adobe products aren't quite as intuitive as Sketch is. Another big part of sketch that is really handy is how it integrates with services like invision, zeplin, and abstract. Handing off to devs has been so much easier with this software. Collaboration is really easy as well with multiple designers because of all these integrations and plugins.

What do you dislike?

Sometimes it can be a bit buggy because of the constant updates.

Recommendations to others considering the product

I would highly recommend getting some plugins that fit your personal workflow.

What business problems are you solving with the product? What benefits have you realized?

I use this software for everything I do at the company I work for. We create all of our mobile and web designs in this program. Sometimes we use sketch for creating user flow charts, wireframes, mockups, and assets sheets. You can even use Sketch for illustrations. It is a much better solution for what we do in the mobile design space than anything the competitors have to offer (Adobe).

Sketch review by <span>Scott S.</span>
Scott S.
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"The new standard for UI design"

What do you like best?

Sketch is an incredible vector based too for designing webpage and app interfaces. Common design elements can be easily distributed across multiple art boards representing the various screens of your app or website. Simple interactivity can be added to your design for easy demonstrations to your client. With the Sketch Mirror app, you can actually preview it on an iOS device. There are hundreds of plugins for Sketch that add further capabilities for Sketch.

The product is a one time buy and currently not subscription based.

What do you dislike?

It's not a problem for me being Mac based, but there is no Windows version of Sketch. Coming in from Adobe is the new Adobe XD, a new competitor for Sketch, still in beta at this point, but promising both Mac and Windows versions.

Recommendations to others considering the product

if you are a Mac based UI/UX designer, Sketch is a no-brainer. buy it and use it.

What business problems are you solving with the product? What benefits have you realized?

I can design for the web and app interfaces efficiently and easily with Sketch.

Sketch review by <span>Justin M.</span>
Justin M.
Validated Reviewer
Verified Current User
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"Finally a reason to ditch Adobe"

What do you like best?

Sketch was built for UI/UX first. It's not a generic design tool. They are constantly improving and building new features with user experience design in mind first. The amount of integrations and plugins make the tool easily translatable to clients and 3rd party systems.

What do you dislike?

Can be crashy at times but they do update the app often to fix this. Being mac only it makes it hard to share files with clients who are windows users.

Recommendations to others considering the product

Know the power of plugins. Break out of bad habits made by using other tools.

What business problems are you solving with the product? What benefits have you realized?

We use Sketch exclusively at our design agency SoFriendly. It's faster, leaner, and more focused than other tools. Sketch has plugins for nearly everything you could ever need, and the top prototyping tools are building integrations into it.

Sketch review by <span>Jeannette H.</span>
Jeannette H.
Validated Reviewer
Verified Current User
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"Sketch"

What do you like best?

Sketch is relatively easy to use straight off the shelf, packed with many elements and designs ready to use.

What do you dislike?

Sketch will not open many other program saved documents.

Recommendations to others considering the product

Sketch offers a free trial, which would be best to download before buying as it is not the only application/program of this type. Sketch does have many features others do not but ease of use and features should be considered when thinking about the $99 a year price.

What business problems are you solving with the product? What benefits have you realized?

Sketch was a way to resolve some webpage and other graphic designing issues for me. Sketch has benefited me through helping create several designs relatively fast and easily, however without being able to open a preexisting webpage created by another program it is not extremely helpful.

Sketch review by User in Investment Banking
User in Investment Banking
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"Simple, reliable and great support"

What do you like best?

I started using Sketch in 2016 and liked it ever since. The number of tools is just great and customisation options are amazing. Also, the community and plugin eco-system is very helpful in order to get the most from Sketch. Another great point is the price, at only £45 they are almost giving away this great software.

What do you dislike?

I could not find any major flaws in the software. Responsive designs used to be a bit of a drawback for me but the team is doing a lot to incorporate it into the vanilla version of the software. Keep up the great work.

Recommendations to others considering the product

I warmly recommend Sketch to everyone working in web, mobile, UX design or product development. For the price of around $50 for the student version and $100 for the general ones you really cannot go wrong. In my experience, the amount has paid off at least 100 times already. To anybody out there, it is one of the best investments you will make.

What business problems are you solving with the product? What benefits have you realized?

I am mainly using Sketch for the website and mobile design. The developers I am working with are extremely happy that the entire design team is using it since the front-end development has become so much easier and less fiddly. We have saved enormous amounts of time by using Sketch and external plugins on the front-end side just by migrating the entire design workflow.

Sketch review by <span>Mark A.</span>
Mark A.
Validated Reviewer
Verified Current User
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"So Good, It Hurts"

What do you like best?

Clean, beautiful interface. Fast and efficient for building workflows and mockups. Even works for print design if you're in a pinch and hate Adobe products as much as I do. Helps me replace using Illustrator all day.

What do you dislike?

Would love more print design, ie non-web design, features. More templates and tools for social media marketing. There are a few bugs that could be worked out. Would love to see more alignment with Adobe Illustrator tools and features.

Recommendations to others considering the product

There are tons of third party resources available to learn and expand your library.

What business problems are you solving with the product? What benefits have you realized?

Building mockups and wireframes for web and social media design. We also use it for rapid prototyping and idea building sessions. So much faster than using Adobe Illustrator and Photoshop.

Sketch review by <span>Rob J.</span>
Rob J.
Validated Reviewer
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"Fantastic tool for UI design"

What do you like best?

While Photoshop ruled for many years, Sketch was built from the ground-up for designing UI. It removes all the photo manipulation cruft that burdens Photoshop and provides easy to use vector tools that t make UI design a snap. Moreover, a robust plugin system and active developer community greatly expands the capabilities of the app.

What do you dislike?

Their Library feature, which allows you to share design compoments easily between Sketch files and other team members, is good, but nowhere near as good as Figma. Sketch’s vector tools are ok, but could definitely be improved. Some things that are trivial to do in Illustrator are near impossible in Sketch.

Recommendations to others considering the product

Sketch is great, but if you’re just starting out with a new tool, you should also consider Figma.

What business problems are you solving with the product? What benefits have you realized?

Sketch’s Library feature allows us to easily share design assets internally and externally, which helps streamline design and allows us to easily work with external vendors.

Sketch review by <span>Tiffany W.</span>
Tiffany W.
Validated Reviewer
Review Source

"Alternative to Adobe "

What do you like best?

I like that sketch is a combination of Adobe InDesign and Illustrator – it has a majority of the capabilities those two softwares have. It is also very friendly – easy to use.

What do you dislike?

There are limitations to sketch compared to what I can do when using Adobe InDesign or Illustrator. I can't think of anything specifically right now, but I know there have been times that I have come to a point where I didn't like how it was set up or operated because I'm so use to Adobe. One small example is figuring out how to work with the type (character, paragraph, etc.). It's not as easy to do on Sketch as it is on Adobe. I also have to download Craft in order to have a style guide library that we use for our designs.

Recommendations to others considering the product

Sketch is better in terms of price. I would recommend it to anyone who is trying to find something comparable to Adobe Illustrator and InDesign but is less in price.

What business problems are you solving with the product? What benefits have you realized?

I've realized it's a cheaper version of Adobe Illustrator and InDesign combined. It save a bunch of money by using Sketch when I create our online pages for a new website we plan to launch and test with users.

Sketch review by <span>Maria G.</span>
Maria G.
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"The Best Tool for Designing Interfaces"

What do you like best?

Sketch works seamlessly, always has. I think performance is definitely one of my top favorite aspects of Sketch. This is so important - especially when you're working with a los of assets or files that are potentially very heavy.

What do you dislike?

I do wish I could alter between light and dark mode. I think after 3+ hours in front of a screen, my eyesight begins to suffer. I often use sketch for long periods of time so perhaps being able to alter the mode from dark/light.

Recommendations to others considering the product

One of my favorite tools, not only for designing interfaces, but I've used it to create marketing materials. It performs so well - it's become my alternative to a lot of other software.

What business problems are you solving with the product? What benefits have you realized?

All my design work for my current company is done through Sketch. It has definitely speed up my process. Because the software itself has great performance, I tend to be able to design faster and provide screens to my developers at a faster pace.

Sketch review by <span>Greg G.</span>
Greg G.
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"Sketch is Best Design Tool Available. It's not priced that way."

What do you like best?

Sketch has an amazing community, fantastic interface, and a relatively low learning curve. Its wide adoption means that Apple puts out interface elements that work in the app, but it's startup-like company means it is priced MUCH lower than its competitors. I use it 6-7 times a week. I love it.

What do you dislike?

It's Mac only, so while I have never had an issue with that, I could see it be limiting at some point.

Recommendations to others considering the product

If you're a student, Sketch has a $50 deal. It's great, you should get it.

Just so you know, that gets you a year and a half of updates. After that, you can use the app for as long as you like, but it won't update. ($50/1.5 years is like 10 cents a day. it's worth it)

What business problems are you solving with the product? What benefits have you realized?

Designing and prototyping different ideas before actually launching into them.

Sketch review by <span>Kevin J.</span>
Kevin J.
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"Sketch is the best option for User Interface design!"

What do you like best?

I love how lightweight Sketch is as a software, and the file types. They are super easy to transfer to co-workers vs Adobe files that always take forever. I also love the huge community that has been built around sketch. There are so many free resources online, including free assets that save hundreds of hours when creating mockups.

What do you dislike?

I dislike that Sketch still has some limited functionality in formatting text. I also wish they would slowly implement prototyping functionality so there is less use of 3rd-party applications.

Recommendations to others considering the product

Sketch is a great tool for designers. Download the free trial and test it out if you're not sure what it is, or if you're on the fence about purchasing it!

What business problems are you solving with the product? What benefits have you realized?

Designing enterprise user interfaces. Sketch is much more affordable and overall way better than Adobe products.

Sketch review by <span>Ilaria Z.</span>
Ilaria Z.
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"Best software for UI design"

What do you like best?

It's super easy to use, it has a lot of functions, templates and plug-in that make your workflow fast and pleasant. It has preset Artboards and you can create Symbols to easily change part of your design even at a late stage.

What do you dislike?

It's not as easy as other softwares if you want to export the graphic to an external animation software.

What business problems are you solving with the product? What benefits have you realized?

I use it to design the User Interface of my App projects and I really improved my timing and detail perfection thanks to this software. You can manage all the steps from the design to the export phase all in Sketch and with few easy steps.

Sketch review by User in Computer Software
User in Computer Software
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"My go-to tool for designing literally everything"

What do you like best?

Out of all the design platforms I've encountered, Sketch is the easiest to use. I now prefer using Sketch for even print and marketing materials, in addition to product and interface designs. The pared-down interface (comparative to Adobe tools), is incredibly powerful and abundant plugins fill in any gaps in functionality. But my favorite feature by far is the ability to measure pixels between objects, a game-changer that now makes Illustrator harder for me to use.

What do you dislike?

Sketch's type handling could be improved, particularly in setting the default line height and varying line heights dependent on font weight. The alignment options could also be more powerful in allowing users to select key objects. I use Symbols heavily, but would love more flexibility in allowing overrides, such as changing color or font weight.

Recommendations to others considering the product

Definitely use! This beats out Photoshop in terms of learning curve, interface-design specific feature-set, and ease of development implementation.

What business problems are you solving with the product? What benefits have you realized?

I use Sketch to produce all digital product interfaces and create and clarify user flows for new features. The benefits are massive in saving time and allowing me to create pixel perfect mockups efficiently.

Sketch review by User
User
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"Easy to adopt and use tool for digital design"

What do you like best?

Sketch has been incredibly easy to learn and adopt within my team. I like that there isn't a ton of hidden functionality, you can customize your toolbar and keyboard shortcuts, and with plugins you can handle everything from animation (Anima) to developer handoffs (Zeplin)

What do you dislike?

Sketch is not suited for print design and it's a drag to have to move back to Illustrator or Photoshop. There are some plug-ins and tricks to make print design projects feasible, but they don't always work for the project at hand. Having some export settings that traditional tools utilize like crop and bleed marks would go a long way.

Recommendations to others considering the product

Watch some of the Tuts+ videos if you're a novice

What business problems are you solving with the product? What benefits have you realized?

Communicating efficiently with the dev team and quickly designing and exporting assets. Sketch saves me considerable time over Photoshop or other design tools.

Sketch review by User in Media Production
User in Media Production
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"Great for App and UI Development"

What do you like best?

Sketch is really easy to use. I love how easy it is to put screens together and especially the symbols and styles. It makes it so easy to keep things consistent between several screens. I have not used it for web design yet but I think it will be really easy to lay out web pages. I also love that you can change the color of a PNG without recreating the image!

What do you dislike?

Some things are not as intuitive. It is hard to change fonts and every new shape always has an outline! I hate outlines!

Recommendations to others considering the product

It is really great and so much easier to use starting out than Adobe XD. It is a shame they only work for mac as my primary computer is a PC. I hope they start allowing PC software soon!

What business problems are you solving with the product? What benefits have you realized?

Instead of drawing out a design, it is easy to visualize it on Sketch. You can easily show clients what you are thinking with Sketch.

Sketch review by User in Higher Education
User in Higher Education
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"Sketch is great for designers"

What do you like best?

The simple tools that allow you to create and design for the web quickly, and easily. There are tons of plugins that are available that allow you to better customize your workspace and workflow, a great community of people and resources as well. One of the best things about it is also the file size – which is very small, especially when comparing it to Illustrator or Photoshop, and the export tool allows you to easily export your designs as any file – and for web at any size (2x or whatever you need)

What do you dislike?

It would be great if they could implement more responsive capabilities. It's easy to design at different screen sizes and artboards now, however, being able to resize and see what's actually happening to your elements on screen as they flex would be great. There are plugins that help with that, but not to the extent you'd want. It would also help if it handled images better. Some images can really bog down your sketch file, or complex eps files for that matter. It would also be nice if it could handle more photoshop effects. Sometimes, depending on the effects you use, when moving things into sketch, the effects drop off or disappear because sketch can't handle them. Though it improves with every update, it would be nice to have a fix for that soon.

Recommendations to others considering the product

Give it a shot. It's a much better web design tool that photoshop or illustrator, and is very easy to pick up and learn. Its also intuitive with tons of features, so its fun to learn things as you go and see how much easier it is to use a lot of the tools.

What business problems are you solving with the product? What benefits have you realized?

I do 90% of my designing in sketch – from web to mobile, I find it easy to not only create good designs quicker, but I find the interface to be much simpler and easier to manage and explore too. The amount of plugins is also great as they help streamline even more, and the community around it and troubleshooting is one of the best I've ever been a part of.

Sketch review by User
User
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"Most valuable tool for a web designer"

What do you like best?

Sketch was designed specifically for web design, and that puts if lightyears in front of Photoshop. There are lots of features that make my daily job much easier.

• Create reusable text styles. For example: body copy, headlines, button styles.

• Seamlessly integrate with InVision for prototyping

• Multiple artboards makes versioning and designing an entire experience much easier

• Designed to help developers as well as designers (everything translates into CSS styles)

What do you dislike?

There are some buggy issues but they are mostly just nitpicks. For the most part, Sketch is making updates to address the big ones.

• I could use more flexibility with text styles (bolding and italicizing, hyperlink styles, hanging bullets)

• Vector objects get really weird and don't export/import well

Recommendations to others considering the product

It's the future platform of web design (Adobe is out)

What business problems are you solving with the product? What benefits have you realized?

Sketch helps with speed of concepting, designing, prototyping and developer build. It's integration with InVision helps with iterating and the review process.

Sketch review by User in Staffing and Recruiting
User in Staffing and Recruiting
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"MORE KEY COMMANDS PLEASE"

What do you like best?

I love the ease of use, I like the cleanliness of the UI.

What do you dislike?

I don't like that there aren't more key commands for things. I want a key command like there is in the adobe programs for moving objects up and down in the layers. I don't like that the key command for the pen tool is "v" which by habit is the key I click in every other adobe program for the selector tool and it brings up the pen tool and makes my workflows so much slower because I've got to undo a lot of mistakes and then I can continue working. I don't like how buggy the zoom tool is. When I zoom in and out sometimes the program will jump to some random place in the workspace that has no artboards on it. I NEED A FREAKING KEY COMMAND TO SCALE WITHOUT HAVING TO GO INTO THE SCALE TOOL.

Recommendations to others considering the product

Great program to learn on, very industry standard program, but if you're used to all the adobe programs and products you might also want to try Adobe XD.

What business problems are you solving with the product? What benefits have you realized?

I love that it can integrate with InVision. Makes sending things to developers so much easier.

Sketch review by <span>Joseph V.</span>
Joseph V.
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"Prototyper's Absolute Dream"

What do you like best?

First, the UI of the app is extremely refined and clean. If you are used to Mac OS apps this will feel right at home. The wide acceptance within the UI/UX space makes this a no brainer to start using. The development team of Sketch is extremely responsive to the community in terms of bugs. With each update they quickly resolve bugs that have been filed making this App always up to date.

What do you dislike?

I wish there was more integration with UI feedback/animations much like Axure/Invision App has. I know there will eventually be developers adopting this so I can't imagine those will come later. Sketch can take a toll on slower/older computers. Even with a fast computer you will notice Sketch can slow down your machine. Rather than having to install a lot of plugins I wish the app just accounted for a lot of the features plugins account for.

Recommendations to others considering the product

Absolutely go for it! This is money well spent and you won't be disappointed.

What business problems are you solving with the product? What benefits have you realized?

Presenting rough mockups and wireframes to business stakeholders as well as high fidelity mockups that can be used as final renderings.

Sketch review by <span>Ashley E.</span>
Ashley E.
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"New (and cool) kid in town"

What do you like best?

I was originally hesitant to turn on my Adobe suite — however once you get the hang of Sketch, you realize how intuitive and fast-paced your workflow can become. Things I never knew I wanted or needed in Illustrator/photoshop are now in Sketch and it's amazing.

What do you dislike?

Some of the functions are different than adobe products, but the functions actually make more sense. So, it's tough to get a hang of sketch. I wish there was the addition of a grid plugin (like Guideguide for photoshop) or a better option for icon plugins (like FlatIcon for Illustrator)

Recommendations to others considering the product

Take a few days to fully learn Sketch. Don't go into it thinking it's exactly like an Adobe program — it's not, but for the better. You'll start to see your workflow go at a lightning pace.

What business problems are you solving with the product? What benefits have you realized?

Workflow has sped up and work time has been cut in half. The flow is so smooth and then I can show my work through the Invision Craft plugin — it's all so seamless.

Sketch review by User in Information Technology and Services
User in Information Technology and Services
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"Easy to use design platform for digital design"

What do you like best?

Sketch uses a light grey, minimal UI. There's not a bunch of stuff cluttering up the screen and the color scheme is clean and neutral to create against. Menus and palettes are visible when you need them and they never get "lost" behind other windows on your desktop. The menus are clean and concise, making it easy to find what you need. Sketch includes preset artboard sizes for the types of devices digital designers are most likely to be creating for. This keeps you from having to search for specific specs every time.

What do you dislike?

Takes some getting used to if you are used to using Adobe programs, but once you know where to look, the tool gets out of your way and lets you get down to creating what you need.

Recommendations to others considering the product

Sketch is an easier way to create digital design files. Take the free trial out for a spin and you'll find yourself going back to it over your more cumbersome design software. It's easy to use and chances are good you'll figure out how to use it on your own, but if you want more guided training on a specific feature, tutorials exist on various platforms (paid and free).

What business problems are you solving with the product? What benefits have you realized?

We are a digital-first organization and Sketch allows us to design with the same digital-first focus. The creation process is faster and more intuitive than with traditional design software. Built-in digital specs make it easy to get started without having to search for exact sizes for device type and channel requirements.

Sketch review by <span>Aaron M.</span>
Aaron M.
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"Greatest thing since sliced bread!"

What do you like best?

The fact that the interface is very clean and simple is a massive help to the speed of prototyping. Plug ins are a major help especially when you are needing to do a grid of images/user photos etc. The way that Sketch is priced is a nice feature. It's a cross between a one-off and subscription based model.

What do you dislike?

To be honest there isn't much to dislike about this product.

Recommendations to others considering the product

Great piece of software for rapid prototyping! Easy to use and very quick to learn.

What business problems are you solving with the product? What benefits have you realized?

This is a far quicker way to prototype applications or websites than using traditional applications like Illustrator or Photoshop. I have been able to sit with a client and mock up a website idea while being in the meeting. This has meant that i've not only saved time in creating a wire frame to present but also i have had the immediate feedback from the client and managed to explain features on the fly.

Sketch review by User in Financial Services
User in Financial Services
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"All you can want in one download"

What do you like best?

Sketch Plugins. These are what bring designers even more opportunities within Sketch. Plugins allow for Sketch to have a much better workflow and integrate more tools that they usually design with. From my personal experience, Plugins are the leg up for Sketch.

What do you dislike?

The number of bugs that are apart of new releases of the app. While Sketch has a decently sized team, there will always be things that slip past. The pro to this is when I contacted them for support about a bug I found a day after the release of a new update they told me they were already working on fixing the bug and it should not be there in the next update.

Recommendations to others considering the product

This is the best program you can choose from. There are many more opportunities with Sketch than any previous design tool that I have used and will not be moving from it in the near future.

What business problems are you solving with the product? What benefits have you realized?

We are using Sketch to design apps for both our developers and clients to see before it is fully created. This helps clients see what the app will look like and somewhat get accustomed to it before it is delivered. This is beneficial because clients do not need to be concerned about being trained the day it comes out.

For the developers, it helps them understand what is most important to us and why. They see both what was suggested and even more improvements which were not considered beforehand.

Sketch review by Consultant in Design
Consultant in Design
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"Great for designing websites and apps"

What do you like best?

Sketch is easy to use from day 1. While my background is in Adobe Creative Cloud, I think Sketch is simple enough that even a newbie can jump in and get started. It's best used for designing websites and apps, and has multiple size templates for different devices. Once you get started, you can become fluent in the app in just a few days.

What do you dislike?

Sketch isn't great for creating logos or illustrations...it's best to use Illustrator and Photoshop for those kinds of creative projects. Also, beware developers who work on PC. Sketch is only for Mac, which means if you work with a developer who only uses PC, all of your work has to be converted to Photoshop. There is no easy way to do that...it is a very long and tedious process that destroys efficiency.

Recommendations to others considering the product

This is first and foremost a web design tool for graphic designers. While Photoshop has a wide breadth of capabilities, Sketch has a great depth for web design.

What business problems are you solving with the product? What benefits have you realized?

Creating clean UI is very easy with Sketch.

Sketch review by <span>Shen G.</span>
Shen G.
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"Simple to use!"

What do you like best?

After having used Photoshop, Illustrator & Adobe XD, I have to say that Sketch is really the best tool for creating digital assets from web to mobile design. While you can still create the same designs using Photoshop, with Sketch all the tools that you're likely going to use is laid out in the open for the most part, no need to hunt for them inside a tab inside another tab inside another tab. I especially love the "fill" option for even .PNG images where I can easily convert a black icon to another color, provided it has transparency.

What do you dislike?

Exporting SVGs can get a little wonky sometimes so I'd just make sure to use Illustrator instead when you're doing this

What business problems are you solving with the product? What benefits have you realized?

I'd say the biggest benefit is probably creating assets / prototypes quickly and efficiently

Sketch review by User in Fine Art
User in Fine Art
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"Genius intuitive interface for User experience "

What do you like best?

The interface is easy to pick up, the updates are always significantly helpful. The extensions for Sketch are huge time savers. The responsive screen sizes are also a huge time saver. I also enjoy the integrations that sketch is compatible with, like products such as Brand Ai, Trello, Invision, Flinto, Principle

What do you dislike?

I wish the organizational layering was a bit more intuitive, its a bit annoying how every single component goes the left side panel, where you have to remember to group items to keep it organized, not good for those designers who like go on a stream of ideation and then before you know it your left side panel is flooded with shapes, text, and symbols

Recommendations to others considering the product

Check out the update tutorials whenever there is an upgrade. They are really helpful in learning the bells and whistles of the software to make your life much easier

What business problems are you solving with the product? What benefits have you realized?

Creating Wireframes and high fidelity mockups to enable users to test and experience the digital product and be able to adapt designs quickly and efficiently