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Unreal Engine

4.5
(61)

Unreal Engine is a suite of game development tools made by game developers for game developers, from 2D mobile games to console blockbusters and VR.

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Unreal Engine review by Maxim L.
Maxim L.
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"UE4 Review"

What do you like best?

What I like best about working with Unreal Engine 4 is that the possibilities are endless. This engine is made for designers and engineers alike where each one can be very productive with the game engine. You can easily go in an create a game without writing a line of code but for a programmer like myself you can write all the C++ code you want for all functionality. The full C++ source is also available to you so you can literally tweak the engine itself! The pricing model and the tutorials online are also exceptional.

What do you dislike?

This game engine has a high learning curve just because the engine is very immersive and has so many features and features within features. But I don't really see this as something I dislike. The more you use it the better grasp for the tools you will have.

Recommendations to others considering the product

Only use UE4 if you have a true passion for game development and are willing to spend a good amount of time learning the features. Start with the tutorials online. Or complete the C++ Udemy Class.

What business problems are you solving with the product? What benefits have you realized?

UE4 provides many benefits for any type of game on any type of platform (Similar to Unity). UE4 also is amazing for simulations, architectural walk troughs, and any sort of project not exactly considered a game. It is a technical sandbox of your dreams.

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Unreal Engine review by User in Computer Games
User in Computer Games
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"Ideal for pushing the boundaries of 3D performance and networking"

What do you like best?

ONBOARDING:

First of all, the in-editor introduction combined with the current level of documentation and available tutorials made an excellent first impression on me.

WORKFLOW:

Hotloading, data inheritance, asset redirectors + fixups, graceful handling of missing classes/properties/objects, MapError checking hooks, separate map layers that can be checked out independently, Lightmass+Swarm agents, and debug viewing of blueprints and behavior trees during in-editor testing. As many have already said, the tools are 80% of what an engine is about and these tools have benefited from the 10+ years of iterations. Option to "Play from here" when testing within the editor.

BATTLE-TESTED MATURE FEATURE SET WITH SOURCE CODE INCLUDED:

Huge benefits of Epic actually using their own dogfood to ship games on the platforms with TRC/Cert requirements! Localization, Input support, Top tier animation pipeline (AnimGraphs/Blends/Sockets) with fine root motion toggleability and easy playing of animation montages from sources outside the character's SkeletalMeshComponent, Sequencer, post-processing/physics/audio volumes, audio occlusion, MovementModes already supporting crouch/swimming/flying, DamageTypes/TakeDamage, Camera, Multiplayer out of the box (able to set numplayers in editor) with easy 3rd person mirroring for 1st person characters, UI, Behavior Trees that support the ability to swap out BehaviorTreeData objects during runtime, faction-aware Perception system, Blackboard, and Blueprints that scale from letting you spaghetti yourself in the foot to using them merely as archetypes that do not handle tick events.

C++ with engine/editor source code that includes comments and well-named functions/variables, no interpreted script layer that allows full use of Visual Studio’s debugging toolset such as “setting the instruction pointer while stepping”, Seamless integration with editor blueprint/animgraph access, Reflection, inheritance-based architecture that makes it possible to create gameside systems without engine mods, asynchronous (multithreaded?) raycasts/shapecasts/sweeps, self-adjusting TArrays that make every effort to maintain contiguous address spaces while accommodating dynamic growth, fundamental Pawn/Controller separation, well-designed component system, and overall a lot of smart microdecisions I’ve noticed within the architecture such as flyweight design pattern for behavior trees. Last but not least, I appreciate that the engine code does not define its own FSM template because I prefer to use my own home-grown deferred FSM for managing things like body, high-level AI, and global game states. Same with generic object pools.

Basically, what this all comes down to is us being way ahead of the initial schedule that I originally planned based on estimates from previous engine experiences, including Unreal 3.

What do you dislike?

This engine is overkill for 2D and mobile games due to its very large performance/RAM/storage footprint. Beginners to game development and programming may have trouble with the complexity of this engine. It does sell itself as one size fits all, but honestly, you are better off with Unity if you are making a simple game on lower end platforms.

Recommendations to others considering the product

Best if you already have a C++ engineer on your team. You can still make product with pure Blueprint visual scripting, but it will be difficult to get exactly what you need.

What business problems are you solving with the product? What benefits have you realized?

We intend to use the engine to mitigate technical risk by having it replace the need for a 10-person core tech team.

What Game Engine solution do you use?

Thanks for letting us know!
Unreal Engine review by Billy S.
Billy S.
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"Unreal Game Development"

What do you like best?

The blueprint system in the new Unreal Engine is the most powerful and useful tool in the Unreal Engine. It allows users to build a game with little to know knowledge of programming. The Unreal Engine interface is easy to navigate especially if you have experience with other 3D environments or even just playing games on a pc. The render engine is also another strong point of the Unreal Engine. The level of detail and quality of the real time rendering that can be obtained is unbeatable by other engines. The ability to test your level or game inside the engine is also a huge plus. I am fairly new to this type of development, but transitioning into the Unreal Engine was quite easy. The Unreal Engine even supports developing for several platforms. It is possible to develop a PC game, and turn that into a mobile app with just a few clicks.

What do you dislike?

I don't have anything that comes to mind that bothers me about the Unreal Engine. It does everything that I would expect a game engine to do, and more.

Recommendations to others considering the product

The Unreal Engine is free to start developing on. So you don't need to waste resources until you are actually up and running and generating revenue. You only need to pay, once you actually start making money. So there is no risk to jump in and start learning and developing. Also you don't have to know any programming to start using the Unreal Engine. They have a system in place that generates all the code for you. There are a ton of resources available on the net so if you get stuck or have a question, there is a chance someone else has tried what you are doing and the answer can be found.

What business problems are you solving with the product? What benefits have you realized?

We are currently building interactive content and games to be used with our products. We are also doing some experimental stuff with the engine that we think will give our clients and edge above other similar systems. I can't go into detail about what we are doing, but what I can say is that before the Unreal Engine the things we are trying couldn't be done before.

Unreal Engine review by Kielse N.
Kielse N.
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"Making games with great performance"

What do you like best?

Unreal Engine is one of the most amazing systems to create any kind of games. You can prototype a game really fast using several (ready to use) options to create a new game.

What do you dislike?

There is nothing that I dislike, however Unity 3D came to stay and day-by-day Indie game developers are choosing to build their games with Unity. So hard to find good professionals for a low budget project if you are planning to use Unreal. You will pay more, but probably the game will be really good. Unity developers also can create great games, but sometimes they don't have the experience to avoid some problems.

Recommendations to others considering the product

If you are a programmer go for it that you will find several tutorials to help you start. If code is not your best skill, don't worry, search for Blueprint tutorials, you will see that you can create your games too.

What business problems are you solving with the product? What benefits have you realized?

Building a game for Oculus Rift. At first Unity started really well the battle for VR, but Today Unreal has everything that you need.

Unreal Engine review by Sinan H.
Sinan H.
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"The best out there"

What do you like best?

Unreal engine is perfect for creating games in any genre, 2D or 3D. As an artist, It's really easy for me to work with Unreal Engine. I came from Source Engine and I was blown away by how great the work flow is. It is easy to understand and I can transfer my assets into the engine seamlessly and fast.

If you know a little bit of programming, you can create magic with Blueprints. I personally had no knowledge about coding but this was incredibly easy to work with. Probably the strongest tool in this engine.

Unreals particle editor Cascade a very advanced editor is really easy to work with. There are a great amount of parameters you can choose to create advanced particle systems. One of the best features is the GPU particle option. You can create visually stunning particles with a very minimal hit on fps.

What do you dislike?

Unreal engine can get really complicated because it is really advantaged and powerful. I was so confused when I first switched to this engine. Learning it was a bit difficult but after I got the hang of it, things went smooth and seamlessly. You really need to dedicate a great time to start getting good results.

Sadly it works horribly on lower end pcs. You really do need a beast to make products with great visuals.

Recommendations to others considering the product

Definitely try this. Unreal Engine is one of the best in the market right now. You can easily find documentation. and the forums are active. It's also free and open source!

What business problems are you solving with the product? What benefits have you realized?

We can now stream levels seamlessly instead of putting loading screens in between. The limits are almost non existent compared to the previous engine we used. We can also optimize our game easily with the in engine tools and get detailed reports. It solved almost all of our problems.

Unreal Engine review by Jason C.
Jason C.
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"Blueprints are fantastic! User interface not so much."

What do you like best?

As a developer experienced in using the Unity engine, treading the water in Unreal Engine was not difficult and the syntax are similar. The Blueprint Script component is a great way of visualizing and organizing your running events. Being able to form a clear mental image of the pipelines in your game certainly makes developing easier.

What do you dislike?

The marketplace is quite slow and tedious to maneuver in. There are very limited ways of searching for assets and free ones are especially difficult to find. As such, their available are not centralized and is spread all over the web in individual developer sites and blogs. The user interface lacks polish, the icons are not appealing, and the overall appearance needs to be streamlined. The menus falls short of consistency which results in a cluster of differentiating windows depending on the task you are doing.

Recommendations to others considering the product

Look for the availability of the assets you require and plan out the ones you will need to develop before locking into this engine. Consider the complexity of the game you are developing and decide if you need the features that Unreal Engine provides.

What business problems are you solving with the product? What benefits have you realized?

As a game developer, I need an open engine that supports multiple platform at the same time. It will need to tolerate a wide range of complexity in game development as well as an uncomplicated way of finding usable assets. Pricing should also not be an issue in the start-up stages of development and only charged when there is income.

Unreal Engine review by Michael T.
Michael T.
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"Keeps getting better"

What do you like best?

When I first started looking for a game engine it was very important for it to have it's source code open and available for the general public. Unfortunately at that time, it was not the case for Unreal Engine, so I had to go with a different open source solution, but the moment I got an email from Unreal saying that they're going open source and even better - free of charge, I immediately jumped ship. Besides it being one of the best-looking, powerful and optimized game engines out there, the value of the open source is often overlooked.

What do you dislike?

The user interface (UI) seems to be a lagging behind, at times it feels that the choice of the layout, colors, icons etc is from an era long gone. This might seem like not much at first, but a solid interface and user experience gives a significant boost not only to productivity but to the way a user "feels" himself using this application. Although I'm pretty sure this is going to change relatively soon, as Epic Games seem to always be ahead of the others on most of the matters concerning game development and design as a whole.

Recommendations to others considering the product

It might feel like an overkill for indie developers, especially those who enjoy creating 2D sidescrollers and wouldn't use most of the features provided by the Engine, I chose a different approach and in my opinion an overkill is 9/10 times works best, since for future, may be more serious projects, you have already gained a considerable amount of experience and knowledge about the engine. And yet again, having the engine open source not only opens the doors to a vast community of enthusiasts, but contributes to the general security, bug reports and fixes.

What business problems are you solving with the product? What benefits have you realized?

Unreal Engine satisfies my every need in regards to my craving of game development, 2D, isometric, 3D, AAA-level graphics and shaders, you name it - it has it. If I ever stumble on a client with any needs of real-time or pre-rendered visualizations - Unreal Engine would be my first choice.

Unreal Engine review by Srinivas J.
Srinivas J.
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"Unreal Engine"

What do you like best?

The Graphics are the best , easy to use and much developed form the Previous UDK kit, now I can put in assets and texture maps with ease and the real time render result is way better compared to Unity is what i feel, In unity I would have to tweak a few settings to reach the default visuals in Unreal engine. And default setting there for various Genres of games like racing, FPS etc.

What do you dislike?

I have no clue regarding the Programming side in Unreal, but as I heard from my colleagues it isn't as open as Unity, A little tight on what we can Program and a little hard to tweak the engine.

Recommendations to others considering the product

If you want to get a good result on the visuals of your game without a lot of effort then I would suggest to opt for this engine

What business problems are you solving with the product? What benefits have you realized?

Creating Games , Fast Prototyping for Visual Art if what to be displayed, I had to make a project for the oculus rift as in Virtual reality and this Engine really impressed my clients.

Unreal Engine review by Neil J.
Neil J.
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"its really unreal "

What do you like best?

The lighting in this engine is awesome the best in the game industry. With the new redesign it's a lot easier to use. it take almost any 3d file and I've also used it for 2d projects. This program has the power to make bad art look good there is a little trouble working with code.

What do you dislike?

Like i said working with code is a bit of trouble but over all it's not too bad. I wish the file size wasn't so big and and you need a powerfully computer to run this program. My computer isn't the best in the world and it's really chunky on mine. also the price to publish a game is a it much.

Recommendations to others considering the product

if this is to much i to handle I Recommend using unity3D

What business problems are you solving with the product? What benefits have you realized?

I use this program to make games and rinder out 3d models. This program is really good with lighting, rendering, and making game prototypes.

Unreal Engine review by Максим .
Максим .
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"The best software for interactive architectural visualization, virtual tours and game development."

What do you like best?

It is open source. Availability, photorealistic visualization. Advanced visualization system allows you, after a ligth building, make it screenshots, and to travel freely on it in real time.

Many built-in editors greatly simplify the work. Other pleasant things - great, friendly community engine, regular updates and the ability to create assets list for the stock exchange Asset Marketplace.

One of the great advantages of the engine - a visual programming system - blueprints. With this system alone can create absolutely all game logic. it is perfectly suitable for those who are far from the line of programming, namely designers, but also it has the opportunity to work with the language C ++.

What do you dislike?

Excessive difficulty of the engine for beginners. You cant import simple object animation or baked animation without rigs, only skeletal mesh, but you can create it inside the engine using blueprints. It requires a lot of hard disk space and a powerful graphics card if you want epic textures, materials, lighting settings and miscalculations speed.

Recommendations to others considering the product

If you are looking for a program for the rapid implementation of high-quality architectural visualization or video presentations, and you do not want to wait for the result of rendering sutkami- this software is for you.

Also, if you want to develop computer games you should pay attention to this engine.

What business problems are you solving with the product? What benefits have you realized?

I use the engine for Architectural visualization, video presentations, interactive virtual tours on the basis of UE4 technology. If we talk about the use of the Engine for video presentations and Architectural visualization in real time - it is the best tool, because other programs perform the same tasks much more slowly.

Also UE4 rendering speed and quality is a pleasant surprise.

Unreal Engine review by Kyle H.
Kyle H.
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"UE4 Improvements over UE3"

What do you like best?

Unreal Engine 4 improvements are plenty. Whether it be the way projects are build from a foundation with Blueprint presets like FPS game or 3rd person templates, or the way Files saving, working in Unreal Engine 4 instead of Unreal Engine 3 is a game changer. I can build a playable demo of my environment and envision what the final product will be like with very little programming it's all done in the backend in C++

Also for VR there is a lot of potential to get your vision accomplished.

In addition to all these features within the program, the community behind Epic's Unreal Engine has really taken off online with tutorials, and weekly Twitch streams showing community work and tutorials.

What do you dislike?

File size is kind of large if you don't have the space for it. Also the system requirements might be a little steep for older PC's. The interface can be a little daunting at first compared to other game engines, but once you get going you can see all the potential in the software to really customize it to fit the way you want.

Recommendations to others considering the product

If you are coming from a background in older Unreal Versions, once you learn where everything is, and get used to the new way of doing things, you can upgrade your workflow.

What business problems are you solving with the product? What benefits have you realized?

Instead of making Packages with UPK Files it is all done in one file format this time. The old Kismet system has been replaced by Blueprints visual scripting so that programming can be intuitive to pick up in a node based visual way. This can go both ways too, a programmer can code in a similar fashion especially with a C++ Background.

Unreal Engine review by Scott B.
Scott B.
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"Amazing game engine thats free to download and easy to use? Yes please!"

What do you like best?

Unreal Engine 4 is firstly an amazing update on the previous unreal engine 3. In terms of software and user friendliness. The GUI is both friendly and easily learnt, as well as the software coming with pre-made examples of some popular genres of games. Allowing animators, coders and asset designers to quickly import their work and see how it would work in these game genres without them having to find additional scripting/animations/assets to compliment their work. They also offer the software for free so anyone can download and try this piece of kit out for themselves before committing to any paid services.

What do you dislike?

While the blueprint system is a great update on the older system that was in place during UE3 it still has its flaws. It is not the most accessible and the visual layout of it can be confusing to those who are familiar with other coding languages.

Recommendations to others considering the product

Play some of the example levels it offers and check out the blueprints there. As well as looking on their user market, there are some great things on the market place.

What business problems are you solving with the product? What benefits have you realized?

Its a commonly accepted and used software for video game development that a lot of other designers are familiar with. This allows for collaboration and work sharing from multiple teams to be done very easily.

Unreal Engine review by Sara C.
Sara C.
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"The Ultimate Game Engine"

What do you like best?

This program has an extensive library of tools and features for game development. It is great for both students and professionals. For programing, a large knowledge of scripting is not necessary because the Blueprint feature enables users to code in a more visual manner. Also, it is free for anyone to use and learn from! As a former student, this is definitely one of the biggest draws.

What do you dislike?

One of the most frustrating things about this program is the vagueness of the error messages. While this is a free program, you do need a beast of a machine to properly run this software and make the most usage out of it. Not the most student-friendly if they are having to purchase their desktop computer or are limited to a laptop.

Recommendations to others considering the product

Don't be afraid to download Unreal and try out this program. The availability is to anyone and the amount of documentation is so vast that it is very possible to learn this program without teacher aide. Though it is extremely confusing upon first look, basic tutorials are literally everywhere and the support through forums and websites are abundant as well.

What business problems are you solving with the product? What benefits have you realized?

Because of the diverse amount of diverse tools and features that Unreal Engine offers, it can be very educational for anyone who is remotely interested in game development and might want to delve into the field. It is also asset-friendly, where users can make downloadable sellable content for others. This promotes the drive to create!

Unreal Engine review by Alex R.
Alex R.
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"Software that is limited strictly by your imagination "

What do you like best?

The Unreal engine is a spectacular software that continues to evolve. Epic Games has made a huge leap coming from their previous engine, UDK (Unreal Development Kit). The best part about this software is there is such little cost, especially if you plan to sell a game. I've followed the development of this software for a long time and dabbled with it plenty of times to say that I wouldn't consider using another game engine.

What do you dislike?

A big con of this massive beast that is the Unreal engine is that it can be difficult to learn. Epic Games has at least built a community with online forums and partial documentation within the software. However, I'm sure as development continues they still expand their Knowledgbase for entry designers to bring their ideas to life with ease. There are tools in place to make your life easier, but I feel like they only scratch the surface and may make you feel lost when you try to go beyond the basics.

Recommendations to others considering the product

Don't be ddiscouraged by the plethora of tools. Take the time to look through the documentation. Epic Games has tutorials specific to types of games.

What business problems are you solving with the product? What benefits have you realized?

The biggest benefit is the payment model that Epic Games has in place for selling games made with their engine. They now have a generous payment plan and they collect minimal fees in comparison to their payment plan before with UDK. This should definitely encourage new game designers to get their feet wet in the industry.

Unreal Engine review by Christopher P.
Christopher P.
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"Unreal is a lot of fun, incredibly powerful, and was vastly important to my artistic career!"

What do you like best?

I love how complex yet accessible it is.

What do you dislike?

It can be a bit bloated for smaller games

Recommendations to others considering the product

As I had mentioned prior, UE4 is very complex and powerful while also being accessible at the same time. It does not patronize you with hand-holding and it lets you mess with everything it's got. Compared to engines like Unity which feel a lot more like a beginner's game engine, UE4 feels like I can do whatever I want, and the more I mess around and experiment in the engine, the more I find that it's true. I primarily use the engine to create particle effects and set dress environments, but I also have much experience using the shaders and programming parts of the engine as well. Sometimes using these tools may feel overwhelming, but in the end, mastering these tools means you can create just about anything you could imagine.

What business problems are you solving with the product? What benefits have you realized?

I love that the engine is free as I am using it for educational and experimentation purposes. In the future I intend on creating games using the engine, so I often think about the payment I'm required to give to Epic if my game makes enough money. Regardless, I tend to think it is definitely worth it in the end.

Unreal Engine review by Jonathan J.
Jonathan J.
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"A Great Engine for making something beautiful and very accessible"

What do you like best?

The thing I've always admired about Unreal over it's competitors is the combination of the out of the box beauty and the relative ease of use in everything from level sculpting / world building to getting actual implementation functioning using tools like blueprint . No game Engine does a better job of making a developer feel like they have the potential to craft the next Gears of War or Batman Arkham game than unreal does. Almost as if you are handing the developers the legos to form a masterpiecce with.

What do you dislike?

While Unreals community is much improved over what it was in its early days there's still a lot to be desired . For me Modularity and importing components for a game feels a lot more challenging than how I could export and import packages into new projects in Unity. Also While Unreal is great it takes time for a person whose never developed games to wrap their head around it . I definitely think it's vastly open nature can be intimidating to the inexperienced but that can be said of almost any position or tool in game development , the willing will push to learn a good application .

Recommendations to others considering the product

Make sure to become an active user in the Unreal community, the more solid contributors the better and it's a great resource if you need some direction .

What business problems are you solving with the product? What benefits have you realized?

At the moment Unreal has a large interest boom in the VR space and so I have re-opened it just to be re-acquainted with the engine and gain some marketability. I think it's good to stick your hands in a new toolset every often , it keeps you sharp and I have been able to make solid simple prototypes using it .

Unreal Engine review by Megan V.
Megan V.
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"Unreal Engine is a great tool for games "

What do you like best?

Once you learn the interface (which has many help features), the potential for what you can do seems almost limitless. I like that there are many options for editing each aspect of an asset, light, camera, landscape, you name it. There are many tools within the editor such as the landscape tool, foliage brush, cascade, matinee, blueprint, that allow you to customize your project in different ways.

What do you dislike?

Some of the tools I mentioned are more difficult to understand or get to work correctly than others. Luckily there is lots of documentation on each subject but for instance if there is something very specific you want to do in blueprint it can be very hard to figure it out with only the documentation available, so some background knowledge of certain aspects may benefit you more.

Recommendations to others considering the product

It is free so you might as well try it if you have any interest. There are lots of tutorials, examples, and documentation online to help with all aspects of Unreal Engine. There are also many things available on the Marketplace that you can look at to get additional help.

What business problems are you solving with the product? What benefits have you realized?

Unreal Engine gives me a place to practice making art that would work in actual game development situations and explore various areas of game creation such as level design, programming, cinematography, and VFX. I believe learning to use Unreal can give you skills that you can apply to other game engines if needed.

Unreal Engine review by Mitchell R.
Mitchell R.
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"Unreal Engine is an insanely powerful tool for Indie Devs and AAA Devs alike!"

What do you like best?

Unreal Engine is a very powerful game engine that has the capability to make amazing games.

Unreal Engine's Blueprint programming language makes it possible to program games without ever having to touch a single line of C++. This feature in combination with the plethora of official and community made tutorials, makes the barrier of entry for game development incredibly low, and allows almost anyone who is willing to put the work in, to make amazing experiences.

For more experienced developers and programmers, Unreal Engine 4 allows full access to their source code allowing you to change and edit the engine to your hearts content. If you create a feature that you want to share you can also send it to the devs and they may even add it to the official engine!

What do you dislike?

The only thing I would call out as a negative about UE4 is that updates and bug fixes can be a little slow to come out. Other than that it is all about learning how -to make games!

Recommendations to others considering the product

Unreal Engine is an amazing, free game engine that makes it possible to create amazing experiences even if you are a small developer. I personally would reccommend this engine to anyone looking to get into game development, but would still advise that you look at the different engines available and make sure that the engine is a good fit for the game you are trying to / thinking about making.

What business problems are you solving with the product? What benefits have you realized?

This engine allows us to create amazing games without having to pay upfront for a license.

Unreal Engine review by Mike B.
Mike B.
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"Great engine"

What do you like best?

It has a ton of features out of the box and is packed with plenty of example content; full scenes, shaders, geometry, animation, dynamics- its all there. The visual coding "Blueprint" system makes some of the more technical aspects of game dev accessible to a wider range of artists. The online docs and forums are also very nice and active. The marketplace is a great place for artists to share their work or knowledge. A lot of the assets are free or have affordable pricing..

What do you dislike?

There are a lot of different windows and systems for each task. It's a bit hard to wrap my head around at first, but I eventually got it. I guess it makes sense, but it would be nice to have a more unified workflow for the variety of different tasks. I think they're starting to address this issue by removing redundant UI and putting panels in more consistent positions.

Recommendations to others considering the product

Utilize all of the docs/forums/tutorials that Epic Games provides. They're a great starting place and reference for later use.

What business problems are you solving with the product? What benefits have you realized?

We're able to prototype quickly, and then build upon those early ideas. It's a very flexible and visual workflow, so problems are easy to pinpoint. The built-in marketplace is great for buying assets to use in production or just to open up and learn. They also have a lot of free options to choose from. It helps ease the burden of production, especially if you're just starting out.

Unreal Engine review by Samuel S.
Samuel S.
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"An EPIC Game Engine"

What do you like best?

Leading the field in real time rendering and fast iteration for gameplay, the unreal engine or UE4 is a very powerful workhorse. It is by far the best in terms of community when one has issues and scalability for working with a large distributed team. It's ability to export to multiple platforms is second to none, and you'd be hard pressed to find something else that can integrate with other technology as easily.

What do you dislike?

I very much dislike how heavy the executables are for debugging. Also the integrations with Perforce can at times be very buggy. On top of this the crash reporting is not sent in a way we can receive, so we had to set up our own solution. Much of the issues seen on the Engine can be fixed though as everyone has full source access so it's very easy to fix.

What business problems are you solving with the product? What benefits have you realized?

In order to make a game you must build an engine to play the game on. Engines are very technically challenging to build and cost a lot in terms of time and money. UE4 offers a cost effective alternative.

Unreal Engine review by Christian C.
Christian C.
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"AAA game engine within a hand's reach"

What do you like best?

I began using Unreal, coming from a Unity background. Unreal provides a high-end quality to projects, in terms of graphics. Games made in Unreal look amazing.

Furthermore, it has a low-level barrier for beginners who might have not that much experience with programming. The Blueprints Visual Scripting system allows developers to work, without too much hassle, much drag-and-dropping nodes which connect and that represent the overall logic of the different elements in the game.

What do you dislike?

Despite being a top-notch engine, Unreal tends to be overwhelming in terms of user interface and general workflow. In terms of programming, the engine supports C++; however, I found it very tricky and messy to use. In other words, Unreal is not intuitive for beginners.

Projects, even empty ones, tend to occupy a great deal of space in disk, specially if they were created as a C++ Project, instead of a Blueprint Project. This is particularly annoying when working with source control systems (e.g. git) and online solutions such as GitHub or BitBucket, which limit the maximum size of a repository to a certain amount.

Recommendations to others considering the product

Although not as extensive as Unity, Unreal does have plenty of resources, tutorials and communities available on the internet, which serve as a great starting point for beginners.

What business problems are you solving with the product? What benefits have you realized?

Right now, the main benefit of using Unreal is its Blueprints Visual Scripting system, which allows rapid prototyping of ideas that later might be fully developed.

Unreal Engine review by Davide A.
Davide A.
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"Incredible Graphic, Amazing Engine"

What do you like best?

The Unreal Engine is the state of the art of real-time graphic. If you are an artist or a 3D artist you will do something amazing in no time. It is guaranteed. The community is really good, the support is good, the engine is solid and if you are not an experienced programmer the visual programming system (blueprints) is amazing.

What do you dislike?

There are two things I don't really like of UE. Background: I am a lonely programmer with poor artistic skills.

The first problem is that UE requires you work in a particular way. You have to understand well how the engine is built (GameState, Controller, Pawn, Actors and so on). If you work according to the rules you will have an amazing boost, otherwise, if you don't (like me) you will often fight with the engine.

The second thing is the programming interface. I don't really like the visual programming paradigm, and the alternative, direct C++ programming, is not suitable for fast iterations. Compilation time is slow, programming errors can make the engine crash, C++ requires more attention... I don't know, but I am not comfortable with both systems as a lone developer.

Recommendations to others considering the product

In my experience, Unreal Engine has a steeper entry-level deifficulty. You need to study more the engine in order to start doing something. Fortunately, there are many examples out there. If you are a 3D graphic, go for it, it is totally worth it. If you are a programmer, try it. It is free. If you are confortable with the architecture and the programming tools it is a good investiment.

However, Unity and Game Maker are two more "straightforward" tools for 3D and 2D respectively.

What business problems are you solving with the product? What benefits have you realized?

I tried Unreal Engine for almost a year because the graphical looking of the engine is really exceptional. But my productivity in the engine is still way slower than with any other engine (even custom made!).

Unreal Engine review by JD A.
JD A.
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"A powerful real-time rendering solution!"

What do you like best?

Unreal is a very intuitive, and cost effective, game engine. A very open and helpful community provides support when running into bugs and glitches. Unreal Engine is a artist-friendly program, and does not require advanced coding to start building environments out of the box. Unreal 4 is also very capable of working with a diverse range of art styles in a way that prior versions of the engine did not posses.

What do you dislike?

While generally stable, I have personally encountered more than one occurrence of strange behavior that impacted level designing, though this is likely due to corrupted files. While Unreal is easily scaled for different platforms, it does not perform as well as other engines on less powerful devices and can be a battery hog on mobile platforms.

Recommendations to others considering the product

Unreal Engine is a very solid choice for using as a base engine; there is a very good reason that a solid majority of developers are using it to power their games. I see very little downside to choosing Unreal if you are targeting a large platform, but if you are developing for Mobile, Unity may be a better option.

What business problems are you solving with the product? What benefits have you realized?

Unreal Engine provides a great way to learn and develop high-end games without the need to program an entire engine from scratch. Thanks to it's open-source methodology, it allows more technical users to "open the hood" and tweak it to suit their game's needs. It's ability to run on all major platforms (excluding the Wii U) makes it an ideal choice as a base for multi-platform titles.

Unreal Engine review by Harry R.
Harry R.
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"Blueprints blueprints, blueprints !!"

What do you like best?

Well for a novice programmer like myself it just has to be blueprints, there a great feature and to have them built into the engine is just brilliant. I have found them to be a great way for someone like me to start getting my head around programming.

What do you dislike?

due to its newness in being a free game engine there is reduced content and community support against what something like Unity has.

Recommendations to others considering the product

If your experienced with game development then I would say the differences between Unreal and Unity are minimal, with Unity only winning out on the volume of assets. If on the other hand you are a complete beginner there are real benefits of starting off with Unreal, simply as a starting to get your head around programming.

What business problems are you solving with the product? What benefits have you realized?

As I am using it from a beginners perspective I haven't really solved any business problems, but again the benefits of blueprints for a beginner are just amazing.

Unreal Engine review by Terry N.
Terry N.
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"A good start, but remains under heavy development"

What do you like best?

Unreal Engine is the perfect tool when it comes to ease in the creation of first person shooters. While its vast codebase can be daunting, the content examples provided with the project serve as a great resource both for learning purposes as well as a starting point for your project. Furthermore, the blueprint system is a great way to get a feel for how Unreal structures its engine, introducing you to the concept of things like an Actor and a Controller in a fairly painless way.

One other major advantage is the fact that networking is a first-class concept. Replication of variables across the network can be as simple as toggling a flag on a variable to as complex as requiring validation and agency over who exactly has the right to modify a specific piece of data. You can also receive notifications as to when a variable has been replicated across the network. Simulating network players is relatively painless as you can spawn multiple agents capable of simulating network problems like high latency from within the editor.

Collaboration with others is simplified to an extent through the integrated source control solution with support for Perforce, PlasticSCM, Subversion, and Git, though I have only personally used Subversion. It's transparent about its actions by showing you what commands it is running in a log window and asset management happens almost seamlessly. Trying to edit a file real quick? Sure, go ahead, but if you want to save it, it will prompt you to check out the file if possible or write the changes locally for temporary changes. Committing is just as simple and can be done from within the editor, though changes to C++ code will have to be handled by your native VCS client like TortoiseSVN.

Its source code is also available to anyone who signs up for its free developer program.

What do you dislike?

Its current iteration, Unreal Engine 4, still leaves a lot to be desired for. Being an engine that's still under heavy development, documentation for APIs and classes is missing or can be spotty at best. There is a lot of the engine, and while you can expose yourself to different parts of it as you go along, it can be difficult to research and understand all of the moving parts required to implement a specific feature, especially when programming in C++. Its community is also relatively young with respect to other established engines, including Unreal Engine 3 or the Unreal Development Kit (UDK), so to add insult to injury, when you do find a tutorial, it might contain outdated information that is no longer applicable to the current engine version.

Recommendations to others considering the product

Unreal Engine is definitely recommended to anyone looking to make a networked first person shooter with high fidelity graphics out of the box. Don't be disappointed if you find yourself lost for the first month or two. There are certainly a lot of systems to be aware of, but once you start understanding which ones are responsible for what parts, you will be able to more easily benefit from the works of others both via the community but also changes that are committed upstream and then packed into the next version of Unreal, should you choose to stay current with the latest Unreal Engine version.

What business problems are you solving with the product? What benefits have you realized?

Being a team of only four individuals, we do not have very much production power in regards to our ability to design, produce, and refine virtually anything. Being the virtually the sole programming person, I wanted to do as little of the plumbing as possible to get our game up and running. Unreal was great for that because not only were we up and running in a day and networked from the get go. It is often said that networking is a decision that must be made early in the development process because it fundamentally changes the way you structure your program, so having it from the start made it easier to be conscious of it throughout development.

Unreal Engine review by User in Entertainment
User in Entertainment
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"Unreal Engine is a must for Environment Artists"

What do you like best?

I use Unreal Engine for displaying my Environments and what I like the best is how easy it is to use. It is very important that as an environment artist you can show your props or scenes in a game engine. On the plus side it is also free to use.

What do you dislike?

In my opinion the navigation around the viewports can be a little annoying sometimes. But that is just my personal opinion and it should not affect new users.

Errors and warnings when trying to render things may also be annoying.

Recommendations to others considering the product

If you are considering on trying Unreal Engine, try it. There is tons of tutorials out there that will help you on getting started! Even the folks from Unreal have a pretty extensive wiki that can get you started.

What business problems are you solving with the product? What benefits have you realized?

Benefits of using this software is creating awesome environments and realistic lighting.

Unreal Engine review by Varun C.
Varun C.
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"Unreal Engine is really Unreal"

What do you like best?

It's perfect for AAA games. The blueprint system saves a lot of time for developers and is very easy to learn and implement.

What do you dislike?

Compared to other Engines in the market, like Unity, Unreal needs a bot of practice to understand. There are documentation but I think it can be even better. Also, the plugins available on Unreal Engine is comparably lesser than Unity Engine or any other game engine.

Recommendations to others considering the product

I certainly recommend Unreal Engine for AAA game makers. It has everything that you'd want to work with.

What business problems are you solving with the product? What benefits have you realized?

I used Unreal Engine to design and develop a AAA quality game for PC, Mobile and other platforms.

Unreal Engine review by G2 Crowd User in Computer Games
G2 Crowd User in Computer Games
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"Unreal Engine is a strong gaming creation platform!"

What do you like best?

What I like best about the Unreal Engine, having used other software in the past, is it vast customer support. There are so many tutorials available for anyone to get started. Compared to other engines, it is easy to get started. It's great for making something basic, up to something extremely advanced!

What do you dislike?

Navigation within Unreal can sometimes be cumbersome, but after you use it a while your muscle memory will kick in and it becomes second nature. I go back and forth from Maya frequently so the different styles of navigation throws me off frequently.

Recommendations to others considering the product

Pick up Unreal and try it for a while. Start slow and pace yourself, games are not made in a day!

What business problems are you solving with the product? What benefits have you realized?

Helping make games, I work in the gaming industry, and we couldn't do what we need to do without it. It's the core of our workflow, and enables us to do what we do!

Unreal Engine review by Angel R.
Angel R.
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"VR development "

What do you like best?

The graphic power and visual beauty of the program. The interface is still one I am getting used to, since I am not used to Node based 3D development.

What do you dislike?

As a VR designer, whenever there is a update for Unreal, most of the resources I use or Techniques I use to create VR simulations change. If you can have more of a consistent flow and plugin library for some of the VR features.

Recommendations to others considering the product

Take it slow and watch tutorials explaining the main differences of the workflow of 3d Engine and 3d programs.

What business problems are you solving with the product? What benefits have you realized?

Developing realistic simulations for the HTC Vive. Trying to create a simplier work flow from Cinema4D to Unreal and Unreal to VR headsets.

Unreal Engine review by reberson a.
reberson a.
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"State of the Art Engine"

What do you like best?

- Beautiful Graphics technology;

- User-friendly interface;

- Node based materials;

- Make projects without coding with blueprint;

- Particles effects creator;

What do you dislike?

- The Front Axis (X) is a little troublesome for importing animated characters.

- C++ Language instead of C# may be better, but it´s also harder to find programmers to work with.

Recommendations to others considering the product

As for any engine, get familiar with the User Interface. If you are an 3d artist you will find it very easy to use compared to softwares like blender or maya.

Read the documentation, good practices may vary a lot for each engine. and you wil need to adapt.

Get a good computer! You can sure try to use it on a cheap machine, but it´s on the heavy graphics where this engine really stands out.

What business problems are you solving with the product? What benefits have you realized?

- From an game artist perspective, I can do a lot of things without needing someone to code for me.

- It´s a very powerful portifolio tool, wich I can showcase very complex light setup, shaders and heavy materials.

- The Node based system for creating materials is simply brilliant and is something that is already familiar for an Artist.

Unreal Engine review by G2 Crowd User in Animation
G2 Crowd User in Animation
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"Wonderful Game creation tool"

What do you like best?

I like the quick clean engine for game design and the ability to quickly export and import files from other software, so I am able to make detailed models in programs better suited to that and import them into this program

What do you dislike?

I would love to see the software better handle the updates more efficiently, but that may just be the price for the easy to use engine.

Recommendations to others considering the product

I would highly recommend it for someone trying to make high resolution games with complex mechanics, but you should always find an engine that fits the type of game you are trying to create. I have loved UE4, and do recommend it for any skill level, you can start a beginner or be well versed with the many soft wares it accommodates both with ease.

What business problems are you solving with the product? What benefits have you realized?

The UE4 engine has a lot of benefits for our group, because we model in Blender and the two work well together.

Unreal Engine review by Victor W.
Victor W.
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"Unreal Engine. Easy to learn. Hard to Master."

What do you like best?

Unreal Engine has been one of the leading game development platforms for many many years; and with good reason. Unreal Engine is very intuitive and easy to use on the surface allowing for quick development of 3D worlds and basic FPS games, but allows you to dive under the hood with programming and create anything your mind can dream up. Unreal Engine is fast and efficient and has an insane amount of advanced features. The lighting and rendering features allow you to create amazing looking games, and the pipeline for bringing in game assets is a breeze. I would highly recommend it for professionals, but it is also a decent place for beginners to start.

What do you dislike?

It can be overwhelming at times with a vast amount of options when you start to dive under the hood. Need a high level of programming knowledge to do a lot of more advanced work.

Recommendations to others considering the product

Unreal Engine is great for those doing Environment Design, but people wanted to create a game without a high level of programming knowledge will find it difficult to get started. For those people I recommend Unity.

What business problems are you solving with the product? What benefits have you realized?

Amazing looking games and 3D environments with all the features that enable you to work efficiently. Tools for level design are top-notch.

Unreal Engine review by G2 Crowd User in Graphic Design
G2 Crowd User in Graphic Design
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"it's a brilliant piece of software, but it needs Great computers to work on."

What do you like best?

it's stunning graphics, and the performance it can give out of a suitable computer, having it's built-in VR support is really awesome, and building things with nice visual interface is a pleasant experience (talking about the BluePrints system for sure).

What do you dislike?

however, the software have some problems here and there, it's shadows isn't perfect yet, and it has always some problems in it, sometimes I come across bugs and software crashes which I wish can be solved all at once.

Recommendations to others considering the product

Unreal Engine is headed in the right direction, actually the most awesome thing about it that the company (EPIC) is continuously improving the software and doing a lot of stuff and fixes regarding everything included in the program, I really appreciate their work and would support them for sure for their efforts.

What business problems are you solving with the product? What benefits have you realized?

I'm working mainly on the workflow between multiple programs to have the assets imported into unreal engine correctly, also, working on quixel suite 2 to have material created correctly, however I'm trying to reach the best quality possible.

Unreal Engine review by Ryan T.
Ryan T.
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"Real-time rendering will be the next big thing in animatino"

What do you like best?

The interface is easy to use and you can do almost everything that is necessary for game design with just this software. probably the best part of this software is that everything can be done with relative ease and great speed.

What do you dislike?

There is nothing wrong with the software itself, but I have found it hard to find answers online for anything that I am trying to do in the software.

Recommendations to others considering the product

Make sure that you understand UV layout for 3D modeling while working in Unreal. It will make your life way easier.

What business problems are you solving with the product? What benefits have you realized?

With this software it offers live lighting and rendering reducing the amount of time need to create projects.

Unreal Engine review by Connor H.
Connor H.
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"Best Engine For All Your 3D Needs"

What do you like best?

I started out with Unreal 2.0 which was very hard to use, however after all this time I finally understand why they call it Unreal. Whether you need to create simple renders or photorealistic interior shots, Unreal has your back all the way. It's fairly intuitive, packed with examples and has a marketplace full of professionally produced content, plenty of which is free!

Unreal also features a node based script creator. Things that were previously only possible to do with code can now be done with a few drag and drop operations, and it's not just simple things, you can create entire AI systems without ever having to write a line of code.

What do you dislike?

It's hard to fault Unreal, the content it comes with and the tutorials give it a very strong rating in my opinion. If anything the only fault I can think of is that newcomers may not be familiar with some of the terminology used in the environment and that poses a problem to end users as the documentation may not cover all terms.

You may require a beefier PC than the one you've currently got if you want to work with Unreal, but that's to be expected when you work with such a high-end engine.

Recommendations to others considering the product

Make sure your workstations are capable of running Unreal. Have Google and the Unreal documentation on standby for if you encounter something you're unfamiliar with.

What business problems are you solving with the product? What benefits have you realized?

Previously our money would vanish as we acquired more and more assets, however the Unreal marketplace lets us cherry-pick the things we need instead of having to buy massive bundles where we use maybe one or two things. We can invest the money saved in things like workstation upgrades and, well, more assets.

Unreal Engine review by Daniel Mauricio P.
Daniel Mauricio P.
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"Quickly AAA quality"

What do you like best?

Graphic Quality, blueprints, nodes, C++ integration, unexpensive, high quality in a few time, realistic lighting, a lot of interesting tools to increase the productivity, community grow up and a market.

What do you dislike?

It needs a powerful machine to work fine, it's a little inneficient, this engine is not optimizated, is just about "this looks amazing, but is because you have a powerful machine", if you want to create a mobile game is not a good option. The interface could be better. The Shaders compilation take too much time, the workflow should be if you want to do a game with low visual quality, the engine requieres a low machine requirements, not if you want to do a mobile game, you need an expensive machine.

Recommendations to others considering the product

You need a powerful machine, at lest a nvidia graphic card with 2 gigas, 12 gigas of ram memory and a core I7 processador. The engine is free but is not 'free' at all, if you publish a game you need to pay the 5% to Epic, not too much, but it´s something to considerated.

What business problems are you solving with the product? What benefits have you realized?

is one of my choices if I want to work in realtime arquitectural visualization.

Unreal Engine review by JOSE RICARDO M.
JOSE RICARDO M.
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"My tool for great sceneries"

What do you like best?

First of all I have to start with that is a totally free program.

Initially a program created for video games, but already has inclusion in other areas such as architecture, advertising or simply creation mode for virtual reality. One of the things I like most is how easy it is to use your system and dynamic that can be. I am an architect and designer and is one of my tools to use for aninmaciones and presentations of my projects

What do you dislike?

I would like that this program already has a more complete and improved system for problems you can have with the UV maps. I think in the future is an issue that has to be solved. Also the benefit that can work with GPU is great

Recommendations to others considering the product

If you want a tools to create great sceneries, work flow and easy to work with GPU this is the program

What business problems are you solving with the product? What benefits have you realized?

This tool has given me speed my workflow and my deliveries. This gives me time to other activities previously spent doing animations.

Unreal Engine review by Darian R.
Darian R.
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"Beautiful and customizable real-time engine"

What do you like best?

The visual quality of Unreal Engine 4 is outstanding. You can achieve very beautiful visuals once you are able to harness the techniques required to create the materials and importing the 3d assets.

Special effects such as rain, depth of field and many other enhance the realistic nature and allow you to craft experiences for your customers or environments. The amazing thing is being able to add these effects in real time and see the results near-instantly. What was once a toolset available to high end game studios is now available to practically anyone!

The engine provides many valuable tools are your disposal that you can utilize to achieve various visual styles from photo-realistic to stylistic or cel shaded.

Not to mention it's free!

What do you dislike?

There is a steep learning curve, which given the technology is understandable. However, be prepared to spend a lot of time combing through various places to come up with solutions.

There is a long development pipeline for the amount of time it takes to develop for Unreal, texture baking, lighting, hardware requirements, etc.

Recommendations to others considering the product

Look at Unity as a possible option.

What business problems are you solving with the product? What benefits have you realized?

Real-time visualizations for conceptual spaces that are visually stunning, helping clients to see what a concept would look like during the design process.

Unreal Engine review by User in Computer Games
User in Computer Games
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"Unreal Engine personal experience review"

What do you like best?

Unreal Engine has been a great tool for my Game Development projects. The interface creates a smooth workflow for my needs to rough out and then polish a level. Unreal's tools are extremely useful and solve many problems that improve the ease of the entire teams tasks.

What do you dislike?

There is not much I can really say I dislike, there are a few technical issues I run across rarely. As an individual that is not a programmer, I would like to see more resources that can make an artist and designer like my self to add more functionality to our ideas.

Recommendations to others considering the product

Unreal's tools are the great for any game developers looking to produce a realistic and high quality experience.

What business problems are you solving with the product? What benefits have you realized?

Working with Unreal has given me a great tool. It has allowed our team to improve our game play through detailed revision made easy with Unreal's tools.

Unreal Engine review by Alex O.
Alex O.
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"Lots of work, but it's worth it."

What do you like best?

The rendering capabilities rival most software rendering engines. Lighting, surface shaders, particle effects, and animation system are easy to use and easy to update. When you've got a few visual directors sitting around you're able to make changes to lighting colors, camera placements, and any other effect in real time in the editor. What you see is what you get. For film the only time something interactive ever comes together with all of your look development team is in color processing, now you get to change camera framing, lensing, timing, dialog timing, and more in the editor.

What do you dislike?

For a small team, there's a ton of work to do. Each step of the process takes time to learn. Even for accomplished users it's a lot of work just to get a scene ready. Though once you do, it's awesome.

Recommendations to others considering the product

Take the time to learn the different tools and aspects of the editor. There are so many different parts to this puzzle. Lighting, materials, particles, physics, character animation tools, environment tools like buildings and roads. There's just so much to learn.

Once you've started into UE you're going to have a lot of road blocks, but work through them it's well worth the work.

What business problems are you solving with the product? What benefits have you realized?

For look development, machinema, and other cool stuff we're doing some fun work. Wait for it, it'll be neat.

Unreal Engine review by Siddartha l.
Siddartha l.
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"Game development at an extreme level"

What do you like best?

A complete set of game development kit at one place like 2D, 3D and especially VR is added which is almost taking the market share in the recent times. It's free to use. Deployable to android and ios which is an advantage of developing game once itself. Need of prgrammers is not must for developing games here as Blueprint visual scripting GUI which does the task. And the best part is as a computer science prgrammer we have a good chance of editing c++ code which is customizable in any manner. And the best part is it is available in both windows and mac OS.

What do you dislike?

As it requires around 8GB of RAM i have to stop running other applications and should run only unreal engine. Loading the old saved files hangs sometimes in my DELL laptop. Tried to rectify many times which i coudnt scceed in it. Learnign this huge tool is big difficult task and i recommend beginners to take as much time as possible to learn it becuase once learnt perfectly later the task becomes damn easily.

Recommendations to others considering the product

For people with new idea to implement with latest trending technlogies like VR headset this is the platform built for you guys. For beginners can go with 2D grahics which will form basics for the future work. And guys try it as it is free to start with as game developer.

What business problems are you solving with the product? What benefits have you realized?

A startup idea with game development as motive we have progresses with a good idea of a game. Unreal Engine 4 has the best features in it which meet our requirements.

Unreal Engine review by User in Computer Games
User in Computer Games
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"Game Prototyping "

What do you like best?

This really is an amazing tool! My favourite feature by far is the blueprint scripting! With visual scripting you can have another way to approach coding! Personally to me, that feature alone enabled me to get into game design!

What do you dislike?

There really isn't anything I dislike about this program. There's only been a handful of times that the engine has crashed, a few of which were because I was testing to see how far I could push it. And personally for me, recording in game footage can be a bit of a laggy mess...

Recommendations to others considering the product

Great way to get into game design! Definitely follow the tutorials that Unreal posts on their own YouTube channel!

What business problems are you solving with the product? What benefits have you realized?

The biggest advantage of this program is that it's easier to have all members of your team be able to see and get what's going on with the coding! The coding is easiest to follow for artists on the project than just walls of text. And having the chance to use the engine for free is amazing!!

Unreal Engine review by Barry W.
Barry W.
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"The Best for Game Development"

What do you like best?

The simplicity of UE4 and the available tools it has make it one of the best, if not the best, development environments. A lot of algorithms come pre-coded, therefore only implementation is required.

What do you dislike?

There is literally nothing to be disliked about this program. It will not let you down.

What business problems are you solving with the product? What benefits have you realized?

We use it to modelling and refining ideas prior to implementing them in our own games.

Unreal Engine review by G2 Crowd User in Entertainment
G2 Crowd User in Entertainment
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"New to Unreal - Early experiences"

What do you like best?

Unreal is so far a great engine. I have far more experience with Unity but my latest project is using Unreal. The blueprints, which are similar in concept to Unity's prefabs, are very intuitive and easy to use and it doesn't take long to ramp up on how to use them. Unreal also has great tutorials and example projects and it's easy to find more online. Right "out of the box" Unreal offers a lot of nice visual tools.

What do you dislike?

So far my dislikes are pretty minor and I suspect more to do with my lack of experience. Things like scaling objects at massive sizes and having them scale by set values instead of by percentages can be annoying (and I'm sure there's a way to change this but I haven't found out how yet). I've also run into some annoying bugs - mainly crashes when importing a large number of assets.

What business problems are you solving with the product? What benefits have you realized?

I am mostly using Unreal to prototype gameplay software and build levels and will be using to build a final game.

Unreal Engine review by Jake E.
Jake E.
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"Powerful and FREE!!"

What do you like best?

Honestly, the fact that it is free is probably the best for me. I'm not a game designer and I would never have had the need or the desire to pay a large amount of money for this program, but I've learned a lot being able to use it for free.

What do you dislike?

It can get a little confusing (extremely so since I am self-teaching) and it seems to be designed mainly to handle smaller FPS-type games.

Recommendations to others considering the product

I learn everything from YouTube! It's an excellent source for information.

What business problems are you solving with the product? What benefits have you realized?

Just playing with it

Unreal Engine review by Connor R.
Connor R.
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"Easy to use and create games with"

What do you like best?

I love that in unreal you do not have to be a programmer to create amazing games that do not only looks amazing but can have great game play as well.

What do you dislike?

I dislike the need to export each asset separately. Unity lets you just save Modo files in the game content and you can drag them out from there. Instead of having to export 100s of FBXs

What business problems are you solving with the product? What benefits have you realized?

With blueprinting it helps me be able to create a awesome game with out having to be a programmer.

Unreal Engine review by User
User
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"Very photorealistic real time rendering"

What do you like best?

Unreal have a very powerful material and shader system

A photorealistic real time rendering

Free license, including full access to source code, is licensed to developers for 5% royalty on resulting revenue if it exceeds $3000 per quarter.

What do you dislike?

Hard engine for beginners

Royalty based cold be a dislike, because the royalty it's keep from all of the entrance (for example if you develop a game ad you use a kickstarter for find money, unreal take the royalty from the ammount of kicstarter goal)

Recommendations to others considering the product

Read the on line support, you can find something interesting.

What business problems are you solving with the product? What benefits have you realized?

for architecture rendering you have a fast resoult in minimum time of work

Unreal Engine review by Roberto T.
Roberto T.
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"Super Game Engine"

What do you like best?

unreal is a very powerful game engine, which comes for free.

As artist, I enjoy the light quality of the engine and the possiblity that blueprints give me: even though I am not able to code, I can create mechanics, rules, materials...by using blueprint nodes.

Also, the Interface is pretty easy (especially if you have experience with other game engine and/or 3D modeling softwares).

What do you dislike?

Until now, I appreciate any side of this software.

What business problems are you solving with the product? What benefits have you realized?

Video game development, both 2D, 3D and for VR.

Unreal Engine review by User in Recreational Facilities and Services
User in Recreational Facilities and Services
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"Great, easy to use game engine!"

What do you like best?

It is very simple to use. Anything can just be added into your workspace, and manipulated. There is a large store of pre-built assets, scripts, and just about anything else you can think of available for purchase, or for free. If you need help with something you can easily ask a question on the forums, or just search it.

What do you dislike?

It can be hard to pickup, and there are many features that you will need to spend some time viewing tutorials in order to understand.

What business problems are you solving with the product? What benefits have you realized?

This lowers the cost of game production because it is an engine that has had extensive development put into it, and it has thousands of pre-built assets that can be used.

Unreal Engine review by Administrator in Entertainment
Administrator in Entertainment
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"Powerful game engine with all the bells and whistles"

What do you like best?

Very powerful engine with almost all features you need out of the box.

What do you dislike?

Opinionated engine that forces some Epic/Unreal specific setup when that level of abstraction is not needed.

Recommendations to others considering the product

This is a very powerful engine that requires a lot of time to understand how to use it correctly. Takes a bit of time to get going as opposed to Unity 3D which lets users get started much more quickly. The binary asset types make collaborating a pain and it is very difficult to build core gameplay mechanics unless one person is working on everything while no one else touches anything.

What business problems are you solving with the product? What benefits have you realized?

A powerful engine that can be used for both prototyping and finished product.

Unreal Engine review by User in Motion Pictures and Film
User in Motion Pictures and Film
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"the best thing that ever happened"

What do you like best?

unreal is just a great software. it's amazing how versatile and powerful it is.

What do you dislike?

i really have almost no complaints about unreal. it's an amazing software.if i had one wish it would be a more robust system for dynamic slicing and dismemberment of skeletal meshes.

Recommendations to others considering the product

i couldn't possibly recommend a better software than unreal

What business problems are you solving with the product? What benefits have you realized?

i have been able to create games with the help of just one other artist, drastically reducing teh costs usually associated with game design.

Unreal Engine review by Glenn B.
Glenn B.
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"Great for personal or studio use"

What do you like best?

Hard to say, i like a lot about it, on a visual scale i'd say i prefer how well the lighting works or shading. on a developer scale i'd say the animation blending.

What do you dislike?

Not a lot, i'd like a way to view on mobile or edit features on mobile, that would be nice.

Recommendations to others considering the product

Do it, its the best most customizable and scalable engine i've used.

What business problems are you solving with the product? What benefits have you realized?

Because it works so well with scale its taking away any indecision when deciding what engine to use on big or small projects.

Unreal Engine review by David G.
David G.
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"A Free Game Engine "

What do you like best?

I like the most form unreal that there engine is free to use unless you use it for commercial use, and even after that there prices are cheap.

What do you dislike?

If theirs one like I dislike is that some of there prices on the market can be pretty expensive but there many others.

Recommendations to others considering the product

There nothing you can lose its free try it out and see how you like it

What business problems are you solving with the product? What benefits have you realized?

Making our game more user-friendly had been solved though the engine as it is very easy to customize. The new coding system had been a big development benefit.

Unreal Engine review by G2 Crowd User in Higher Education
G2 Crowd User in Higher Education
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"Unreal is simply an Un-real way to develop games."

What do you like best?

The ease of making a beautiful game and the integration of a visual scripting system to help my designers get in engine and contribute more.

What do you dislike?

The dislike is similar to the like because I see a lot of people that feel they can make games with how easy Unreal is to use but they don't often understand that this means you have to make better games.

What business problems are you solving with the product? What benefits have you realized?

We are streamlining the development process for AR/VR experiences. Unreal provides a great way, with the HTC Vive, to develop new spaces and create game worlds.

Unreal Engine review by User in Computer Software
User in Computer Software
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"Unbeatable quality experiance"

What do you like best?

The UE4 has its own unique style. The quality in real-time is unbeatable. Blue prints are easier to learn and user friendly. Materials gives the real object feel.

What do you dislike?

The update is not stable often. (nearly a update per week). The FPS for oculus is less and stereo mode problem.

What business problems are you solving with the product? What benefits have you realized?

We operates in the domain of Augmented and Virtual Reality. Our work enables business organisation to take advantage of the ever evolving technology space. We develop the simulating at surreal virtual experience to allowing you to explore an exciting digital reality.

Unreal Engine review by José Luis M.
José Luis M.
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"I'm a UE4 user creating architectural visualization in real time."

What do you like best?

Powerful and beautiful graphics without effort.

What do you dislike?

Learning curve can be stressing, but it's worth it.

Recommendations to others considering the product

Be patient, it can be hard to learn, but it's 100% wirth it. Also, buy a nice GPU because it can be a resource eater when dealing with realistic graphics.

What business problems are you solving with the product? What benefits have you realized?

Real time architectural visualization with realistic graphics was impossible before UE4

Unreal Engine review by Cody B.
Cody B.
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"Best visual video game developing tool"

What do you like best?

Super fun to design elements for games and sell made products on the store.

What do you dislike?

Learning code is a must to fully customize some pieces efficiently.

What business problems are you solving with the product? What benefits have you realized?

Releasing products for games that are in alpha phase speeds up production.

Unreal Engine review by Carlos D.
Carlos D.
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"Unreal engine... well even the name is amazing"

What do you like best?

Unreal is one of the standard tools in videogames creation and more recently shortfilm and realtime renderer.

What do you dislike?

its free, is great, i cant dislike this software, and is one of the most amazing videogame engines in the industry.

Recommendations to others considering the product

Is free!! and is amazing, if you're looking for a free realtime renderer and videogame creation tool, you'll be amazed by the power of this engine

What business problems are you solving with the product? What benefits have you realized?

When i was using this, was for realtime render, and shader creation and testing 3d models

Unreal Engine review by Thuan H.
Thuan H.
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"Unreal is breathetaking."

What do you like best?

The photorealism and amazing lighting system .

What do you dislike?

The interface has a learning curve and materials system although robust is very tedious.

What business problems are you solving with the product? What benefits have you realized?

Trying to come up with new interactive experiences in the VR space. Unreal has alot of support especially with Oculus.

Unreal Engine review by User in Computer Games
User in Computer Games
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"Intuitive, feature rich and artist friendly"

What do you like best?

The Blueprint visual scripting system is very easy to use and powerful, entire games can and should be built within blueprint.

What do you dislike?

Lack of intuitive level modelling tools; it would be nice to have some more spline based tools

Recommendations to others considering the product

Blueprints are the most creatively empowering aspect of the engine as a non-programmer so they are worth learning.

What business problems are you solving with the product? What benefits have you realized?

Learning the skill of level design and game building

Unreal Engine review by User
User
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"Ue4 an aspiration to the world of software development"

What do you like best?

Best software for developing games.it can create the best realistic experiences with its advance tools.even a rookie who doesn't know programming can also develop using ue4 blueprint system

What do you dislike?

Too me many details are complex.otherwise it's a best software

What business problems are you solving with the product? What benefits have you realized?

Developing software games.

Kate from G2 Crowd

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