Unreal Engine

(58)
4.5 out of 5 stars

Unreal Engine is a suite of game development tools made by game developers for game developers, from 2D mobile games to console blockbusters and VR.

Work for Unreal Engine?

Learning about Unreal Engine?

We can help you find the solution that fits you best.

Unreal Engine Reviews

Ask Unreal Engine a Question
Write a Review
Filter Reviews
Filter Reviews
  • Ratings
  • Company Size
  • User Role
  • User Industry
  • For Category
Ratings
Company Size
User Role
User Industry
For Category
Showing 58 Unreal Engine reviews
LinkedIn Connections
Unreal Engine review by User in Entertainment
User in Entertainment
Validated Reviewer
Invitation from G2 Crowd
Reviewed On

Unreal Engine is a must for Environment Artists

What do you like best?

I use Unreal Engine for displaying my Environments and what I like the best is how easy it is to use. It is very important that as an environment artist you can show your props or scenes in a game engine. On the plus side it is also free to use.

What do you dislike?

In my opinion the navigation around the viewports can be a little annoying sometimes. But that is just my personal opinion and it should not affect new users.

Errors and warnings when trying to render things may also be annoying.

Recommendations to others considering the product

If you are considering on trying Unreal Engine, try it. There is tons of tutorials out there that will help you on getting started! Even the folks from Unreal have a pretty extensive wiki that can get you started.

What business problems are you solving with the product? What benefits have you realized?

Benefits of using this software is creating awesome environments and realistic lighting.

Sign in to G2 Crowd to see what your connections have to say about Unreal Engine
Headshots
Unreal Engine review by <span>Maxim L.</span>
Maxim L.
Validated Reviewer
Verified Current User
Invitation from G2 Crowd
Reviewed On

UE4 Review

What do you like best?

What I like best about working with Unreal Engine 4 is that the possibilities are endless. This engine is made for designers and engineers alike where each one can be very productive with the game engine. You can easily go in an create a game without writing a line of code but for a programmer like myself you can write all the C++ code you want for all functionality. The full C++ source is also available to you so you can literally tweak the engine itself! The pricing model and the tutorials online are also exceptional.

What do you dislike?

This game engine has a high learning curve just because the engine is very immersive and has so many features and features within features. But I don't really see this as something I dislike. The more you use it the better grasp for the tools you will have.

Recommendations to others considering the product

Only use UE4 if you have a true passion for game development and are willing to spend a good amount of time learning the features. Start with the tutorials online. Or complete the C++ Udemy Class.

What business problems are you solving with the product? What benefits have you realized?

UE4 provides many benefits for any type of game on any type of platform (Similar to Unity). UE4 also is amazing for simulations, architectural walk troughs, and any sort of project not exactly considered a game. It is a technical sandbox of your dreams.

What Game Engine solution do you use?

Thanks for letting us know!
Unreal Engine review by User in Computer Games
User in Computer Games
Validated Reviewer
Verified Current User
Invitation from G2 Crowd
Reviewed On

Ideal for pushing the boundaries of 3D performance and networking

What do you like best?

ONBOARDING:

First of all, the in-editor introduction combined with the current level of documentation and available tutorials made an excellent first impression on me.

WORKFLOW:

Hotloading, data inheritance, asset redirectors + fixups, graceful handling of missing classes/properties/objects, MapError checking hooks, separate map layers that can be checked out independently, Lightmass+Swarm agents, and debug viewing of blueprints and behavior trees during in-editor testing. As many have already said, the tools are 80% of what an engine is about and these tools have benefited from the 10+ years of iterations. Option to "Play from here" when testing within the editor.

BATTLE-TESTED MATURE FEATURE SET WITH SOURCE CODE INCLUDED:

Huge benefits of Epic actually using their own dogfood to ship games on the platforms with TRC/Cert requirements! Localization, Input support, Top tier animation pipeline (AnimGraphs/Blends/Sockets) with fine root motion toggleability and easy playing of animation montages from sources outside the character's SkeletalMeshComponent, Sequencer, post-processing/physics/audio volumes, audio occlusion, MovementModes already supporting crouch/swimming/flying, DamageTypes/TakeDamage, Camera, Multiplayer out of the box (able to set numplayers in editor) with easy 3rd person mirroring for 1st person characters, UI, Behavior Trees that support the ability to swap out BehaviorTreeData objects during runtime, faction-aware Perception system, Blackboard, and Blueprints that scale from letting you spaghetti yourself in the foot to using them merely as archetypes that do not handle tick events.

C++ with engine/editor source code that includes comments and well-named functions/variables, no interpreted script layer that allows full use of Visual Studio’s debugging toolset such as “setting the instruction pointer while stepping”, Seamless integration with editor blueprint/animgraph access, Reflection, inheritance-based architecture that makes it possible to create gameside systems without engine mods, asynchronous (multithreaded?) raycasts/shapecasts/sweeps, self-adjusting TArrays that make every effort to maintain contiguous address spaces while accommodating dynamic growth, fundamental Pawn/Controller separation, well-designed component system, and overall a lot of smart microdecisions I’ve noticed within the architecture such as flyweight design pattern for behavior trees. Last but not least, I appreciate that the engine code does not define its own FSM template because I prefer to use my own home-grown deferred FSM for managing things like body, high-level AI, and global game states. Same with generic object pools.

Basically, what this all comes down to is us being way ahead of the initial schedule that I originally planned based on estimates from previous engine experiences, including Unreal 3.

What do you dislike?

This engine is overkill for 2D and mobile games due to its very large performance/RAM/storage footprint. Beginners to game development and programming may have trouble with the complexity of this engine. It does sell itself as one size fits all, but honestly, you are better off with Unity if you are making a simple game on lower end platforms.

Recommendations to others considering the product

Best if you already have a C++ engineer on your team. You can still make product with pure Blueprint visual scripting, but it will be difficult to get exactly what you need.

What business problems are you solving with the product? What benefits have you realized?

We intend to use the engine to mitigate technical risk by having it replace the need for a 10-person core tech team.

Unreal Engine review by <span>Billy S.</span>
Billy S.
Validated Reviewer
Verified Current User
Invitation from G2 Crowd
Reviewed On

Unreal Game Development

What do you like best?

The blueprint system in the new Unreal Engine is the most powerful and useful tool in the Unreal Engine. It allows users to build a game with little to know knowledge of programming. The Unreal Engine interface is easy to navigate especially if you have experience with other 3D environments or even just playing games on a pc. The render engine is also another strong point of the Unreal Engine. The level of detail and quality of the real time rendering that can be obtained is unbeatable by other engines. The ability to test your level or game inside the engine is also a huge plus. I am fairly new to this type of development, but transitioning into the Unreal Engine was quite easy. The Unreal Engine even supports developing for several platforms. It is possible to develop a PC game, and turn that into a mobile app with just a few clicks.

What do you dislike?

I don't have anything that comes to mind that bothers me about the Unreal Engine. It does everything that I would expect a game engine to do, and more.

Recommendations to others considering the product

The Unreal Engine is free to start developing on. So you don't need to waste resources until you are actually up and running and generating revenue. You only need to pay, once you actually start making money. So there is no risk to jump in and start learning and developing. Also you don't have to know any programming to start using the Unreal Engine. They have a system in place that generates all the code for you. There are a ton of resources available on the net so if you get stuck or have a question, there is a chance someone else has tried what you are doing and the answer can be found.

What business problems are you solving with the product? What benefits have you realized?

We are currently building interactive content and games to be used with our products. We are also doing some experimental stuff with the engine that we think will give our clients and edge above other similar systems. I can't go into detail about what we are doing, but what I can say is that before the Unreal Engine the things we are trying couldn't be done before.

Unreal Engine review by <span>Kielse N.</span>
Kielse N.
Validated Reviewer
Verified Current User
Invitation from G2 Crowd
Reviewed On

Making games with great performance

What do you like best?

Unreal Engine is one of the most amazing systems to create any kind of games. You can prototype a game really fast using several (ready to use) options to create a new game.

What do you dislike?

There is nothing that I dislike, however Unity 3D came to stay and day-by-day Indie game developers are choosing to build their games with Unity. So hard to find good professionals for a low budget project if you are planning to use Unreal. You will pay more, but probably the game will be really good. Unity developers also can create great games, but sometimes they don't have the experience to avoid some problems.

Recommendations to others considering the product

If you are a programmer go for it that you will find several tutorials to help you start. If code is not your best skill, don't worry, search for Blueprint tutorials, you will see that you can create your games too.

What business problems are you solving with the product? What benefits have you realized?

Building a game for Oculus Rift. At first Unity started really well the battle for VR, but Today Unreal has everything that you need.

Unreal Engine review by <span>Sinan H.</span>
Sinan H.
Validated Reviewer
Verified Current User
Invitation from G2 Crowd
Reviewed On

The best out there

What do you like best?

Unreal engine is perfect for creating games in any genre, 2D or 3D. As an artist, It's really easy for me to work with Unreal Engine. I came from Source Engine and I was blown away by how great the work flow is. It is easy to understand and I can transfer my assets into the engine seamlessly and fast.

If you know a little bit of programming, you can create magic with Blueprints. I personally had no knowledge about coding but this was incredibly easy to work with. Probably the strongest tool in this engine.

Unreals particle editor Cascade a very advanced editor is really easy to work with. There are a great amount of parameters you can choose to create advanced particle systems. One of the best features is the GPU particle option. You can create visually stunning particles with a very minimal hit on fps.

What do you dislike?

Unreal engine can get really complicated because it is really advantaged and powerful. I was so confused when I first switched to this engine. Learning it was a bit difficult but after I got the hang of it, things went smooth and seamlessly. You really need to dedicate a great time to start getting good results.

Sadly it works horribly on lower end pcs. You really do need a beast to make products with great visuals.

Recommendations to others considering the product

Definitely try this. Unreal Engine is one of the best in the market right now. You can easily find documentation. and the forums are active. It's also free and open source!

What business problems are you solving with the product? What benefits have you realized?

We can now stream levels seamlessly instead of putting loading screens in between. The limits are almost non existent compared to the previous engine we used. We can also optimize our game easily with the in engine tools and get detailed reports. It solved almost all of our problems.

Kate avatar
Kate from G2 Crowd

Learning about Unreal Engine?

I can help.
* We monitor all Unreal Engine reviews to prevent fraudulent reviews and keep review quality high. We do not post reviews by company employees or direct competitors. Validated reviews require the user to submit a screenshot of the product containing their user ID, in order to verify a user is an actual user of the product.