ZBrush

(62)
4.7 out of 5 stars

ZBrush is a graphic application aimed at simplifying the science behind generating computer graphics.

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Showing 62 ZBrush reviews
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ZBrush review by <span>Julien M.</span>
Julien M.
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Organic
Reviewed On

Sculpting like with real clay and more

What do you like best?

The power of theses differents tools like the new boolean , or the polygon modelisation tools and the new guizmo (4r8 version)

The workflow with different levels of details .

His possibility of customization .

His high level of tweaking in his differents tools .

That is not just a sculpting software but also a good renderer

The large amont of tutorials , tips ,help etc.

What do you dislike?

His complexity for the new users .

It's not perfect for low poly and uv mapping

Recommendations to others considering the product

It's a very good software for the sculpting ( in details ) , and his new updates make it much easier and fun to use

What business problems are you solving with the product? What benefits have you realized?

With Zbrush , I could create character from scratch for many of our projects . And it's a good showcase for the customer.

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ZBrush review by <span>micah m.</span>
micah m.
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Reviewed On

Wonderful and Powerful Sculpting Tool

What do you like best?

I like that I can sculpt just about anything with almost no polygon limit. It has allowed me to bridge my artistic skills and problem solving into the 3D Printing industry. I currently am a freelance 3d modeler creating sculpted prototypes for clients. I started out in the visual effects side of the industry and use those technical skills everyday when I'm using zbrush. It's my favorite and most reliable program in my arsenal. I've recommended zbrush to 3 friends and they love it.

What do you dislike?

I dislike the lack of layer features compared to Mudbox's layer system. But I realize zbrush is designed for sculpting and some texturing. It's not the best for blending photoreal textures in 3d space like Mari or Mudbox.

Recommendations to others considering the product

In the beginning, it has a bit of a learning curve like Maya does. But it is easier the more you use it and get familiar with the ui as well as all it's essential menus.

What business problems are you solving with the product? What benefits have you realized?

I'm solving ways to create hollowed parts, as well as key and socket fitting 3d prints for easier prototype assembly.

What 3D Modeling solution do you use?

Thanks for letting us know!
ZBrush review by <span>Mike B.</span>
Mike B.
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Verified Current User
Invitation from G2 Crowd
Reviewed On

Best tool for sculpting, but UI needs an overhaul.

What do you like best?

It has a great high poly workflow for sculpting. Every iteration of the software improves upon its abilities. The GoZ workflow is great too, allowing an artist to move assets freely between other applications and ZBrush. The whole sculpting process feels very intuitive while working. Any skilled artist can quickly iterate and create concepts with ease.

What do you dislike?

The UI is very dated- It has a steep learning curve, but can be overcome with time and experience. The steep learning curve of the UI makes it difficult to teach. The texturing workflow could use some updates, other programs like Mari do a much better job. The program automatically sets itself to fullscreen mode which might be annoying for multi-taskers. Its also hard to move the the program from window to window because you can't grab the title bar and move it without restoring the window down first.

Recommendations to others considering the product

ZBrush's concepts are easy to learn once you've overcome the UI. The software continues to improve every year with many new features... just no UI improvements. Once you buy the software you get free upgrades for life which is awesome.

What business problems are you solving with the product? What benefits have you realized?

Zbrush makes sculpting high quality assets very easy once you learn the program. I use it most for character concepings, you can take a sketch and turn it into a 3D model very quickly with some experience. We can also create final character models and textures with high production value as well.

ZBrush review by <span>Cesar C.</span>
Cesar C.
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Verified Current User
Invitation from G2 Crowd
Reviewed On

The best sculpt software

What do you like best?

The simplicity, versatility and the infinity web resources. Also the integration with other 3D softwares.

What do you dislike?

The think that i dislike is the render enginebut you can solve it with other softwares. One of the best complementary softwares is Keyshot

Recommendations to others considering the product

It is much easier than other softwares. All the features are great, including the organic and symetric tools. Also, yo can integrate third plugins, textures, tools, subtools, just the best.

What business problems are you solving with the product? What benefits have you realized?

With Zbrush you can create more realistic models. The displacement map technique, allows you reduce the amount of polygons, crucial in the 3D industry.

ZBrush review by <span>Mike G.</span>
Mike G.
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Verified Current User
Invitation from G2 Crowd
Reviewed On

Brush is the Sculpting application

What do you like best?

Whilst ZBrush does have a habit of making the reviewer feel like an untalented idiot, there is no getting round the fact that for 3D object creation there is no application which even comes close to the versatility that ZBrush offers, while Mudbox may come close, and in many ways s easier to use. The refinement in ZBrush and the amazing new toolsets which Pixologic keep on adding (for free) mean that ZBrush is unequalled in the market as a connecting tool, This has become especially true with the latest couple of releases which have added a robust polygon modelling toolset and tight integration with the Keyshot Render application which means that for certain kinds of 3D work, ZBrush is the only application that you will ever need

What do you dislike?

ZBrush offers a unique way of working, the problem is that is in many ways TOO Unique, while the new toolsets have got much more intuitive, you either love or hate ZBrush's UI and if you hate it don't expect it change anytime soon. ZBrush's price has started to head upwards, but as the application has never had a cost to upgrade that is understandable. A lot of Brush for many tasks is potentially superfluous and new workflows don't always replace old ways of doing things, and Pixologic isn't very good at getting reid of the old from their application

Recommendations to others considering the product

the best trick to leaning Zbrush is to treat is an analogue toolset in a digital environment and to try and not get too lost in the application and concentrate on a small selection of tools which will help you get the most out of this amazing application

What business problems are you solving with the product? What benefits have you realized?

Any kind of bespoke 3D sculpting challenge, character creation adding extra details into modelling. Any kind of concept or rapid volume development

ZBrush review by <span>Mateo V.</span>
Mateo V.
Validated Reviewer
Verified Current User
Invitation from G2 Crowd
Reviewed On

Complete 3D modeling package

What do you like best?

What I like the most about Zbrush is the complete set of modeling tools it has, It is the perfect tool for complex organic modeling, you can create almost anything you have in mind, you can easily create a mesh and UV cordinates from your models and with the click of a few buttons you can even export accurate normal and displacement maps, saving you a lot of time.

What do you dislike?

I think some features need an upgrade, like the UV mapping tools, in general UV mapping tools are easy to use, but there is not the possibility to edit and tweak UV coordinates, and when I work with several subtools it gets a bit complicated to pack all of the subtools in just one UV map.

Recommendations to others considering the product

I recommend Zbrush to anyone in the CG industry, because it allows artists to create almost anything, It really is a complete 3d Modeling package, with all the tools needed for this task, and Pixologic is always doing a great job in every update, even creating new workflows for the CG industry, Zbrush did revolutionized the 3D industry with its powerful features and intuitive workflows, and I'm pretty sure they will keep on doing that for a long time.

What business problems are you solving with the product? What benefits have you realized?

I work creating and modeling 3d characters for animation, I found out that Zbrush is the best tool that exists out there for this, It really is a software created for this task, and it's complete set of tools allows the artist to create almost anything, I find Zbrush really intuitive.

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